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  1. #1
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    less polygon means harder to make a round shape so this is what became of it.
    (4)

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by indira View Post
    less polygon means harder to make a round shape so this is what became of it.
    Just an excuse so they can be lazy and not fix it, I'm not buying into any of that rubbish. They have the power to fix an entire game they have the power to fix our characters bodys.
    (8)

  3. #3
    Player
    mizukage's Avatar
    Join Date
    Aug 2012
    Posts
    248
    Character
    Aegis Shield
    World
    Omega
    Main Class
    Marauder Lv 90
    Nothing wrong here your just seeing things
    (4)

  4. #4
    Player
    JyoonB's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Justin Bieber
    World
    Coeurl
    Main Class
    Conjurer Lv 37
    Is this a joke thread?
    (7)

  5. #5
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Lego3400 View Post
    Because cltohes aren't skin tight. Expeically clothes worn in combat, there's alot of padding to keep you safe.
    Like I've said many times about the cloths, they used to connect in 1.0 and they should connect in 2.0 also, the reason they don't isn't because there not supposed to be skin tight, it's because the bottom half of the model has been scaled down in size. Also there is a huge difference between something that is skin tight and something that has large missing space.
    Why defend something which is clearly an error in its creation your just putting a blind eye towards the fact that our character model for the Miquo'te in 2.0 shares the same upper body as the 1.0 model but for some random reason our 2.0 model has thinner legs, thinner hips, thinner rear and all round from every angle it's scaled down. The legs on my character used to have thickness to them now they look like sticks…
    My question to the Dev team would be was this intentional; did they internationally scale down the Female Miquo'te models bottom half of their bodies?
    I think this was a mistake when converting the model to 2.0 and they overlooked it.
    Quote Originally Posted by Gramul View Post
    Have you ever even seen a real body?
    Thing about body’s is they all have body parts and the but is a body part so why doesn’t my character have a but?
    Have youuuu ever seen a real body, did it have a backside, do you know that men don't have hips as large as woman because woman need to give birth?
    So why doesn't my “FEMALE” Character have an ass and hips? Those legs too... there like sticks now compared to what they used to be.
    (1)
    Last edited by Vandark; 09-05-2013 at 05:10 PM.

  6. #6
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vandark View Post
    Have youuuu ever seen a real body.


    No. I spent the last 4 years at an art school not doing that.

    So why doesn't my “FEMALE” Character have an ass and hips?
    She does. They're just not as oversized as you're accustomed to (Which is kinda a shame, but it's still the base model as 1.0 just less polys). If you think those are man hips, you've never compared the two.
    (12)

  7. #7
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post

    She does. They're just not as oversized as you're accustomed to (Which is kinda a shame, but it's still the base model as 1.0 just less polys). If you think those are man hips, you've never compared the two.
    If it's only polys why is the bottom half effected so greatly by it compared to the upper which appears to remain the very close to the same as 1.0, even if it was just the polys that caused this massive change in the body's structure adjustments should have been made to cover it.

    Also IMO they were far from oversizeed, they were just proportioned better and IMO it was a normal size and now there is one extream opposite in the lower area and a new extream opposite in the upper area.., you drew pictures of girls with flat asses, tiny hips, broad shoulders with big jugs?.
    (0)
    Last edited by Vandark; 09-01-2013 at 03:57 PM.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vandark View Post
    If it's only polys why is the bottom half effected so greatly by it compared to the upper which appears to remain the very close to the same as 1.0, even if it was just the polys that caused this massive change in the body's structure adjustments should have been made to cover it.
    Because:
    1. A loss of polys is a loss of curvature. You sacrifice smoothness.
    2. The lighting system has changed. We don't get soft highlights detailing more prominent curvature on the skin. The crappy dynamic lighting system can't quite capture the details of the displacement maps.
    3. You're exaggerating the difference from over-analysis.

    However, we do need an ass slider. That much is true.

    Also IMO they were far from oversizeed, they were just proportioned better and IMO it was a normal size and now there is one extreme opposite in the lower area and a new extreme opposite in the upper area.., you drew pictures of girls with flat asses, tiny hips, broad shoulders with big jugs?.
    Yeah. Girls with small asses exist. And those shoulders are hardly broad for women.
    The boob thing however is a result of adding the slider to appeal to the lowest common denominator. Not much can be said about that. It's only disproportional if you choose to make it too big.

    Quote Originally Posted by Zehira View Post
    We are Miqo'tes we will have to deal with it like some of Roegadyns want their tail but the dev team will never change it.
    I'd settle for having this hairstyle fixed.
    (7)
    Last edited by Gramul; 09-01-2013 at 04:23 PM.

  9. #9
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Gramul View Post
    Snip
    I think abandoning this completely is my biggest problem with it, I don't mind what they do about it just so long as they at least do something about it VS nothing at all.
    They can slowly make adjustments to the game improving it over time, this is something that needs adjustments.

    Quote Originally Posted by Gramul View Post

    Yeah. Girls with small asses exist. And those shoulders are hardly broad for women.

    I know girls with small asses exist and I disagree about the shoulders I think they look odd now because there is no backside to match lol, but there backs and ass are still likely in proportion with there body because over all there mass is smaller and there front is probably small to match... unless they have breast implants..
    (0)
    Last edited by Vandark; 09-01-2013 at 04:33 PM.

  10. #10
    Player
    Squiggles's Avatar
    Join Date
    Feb 2012
    Location
    uldah
    Posts
    124
    Character
    Reiko Kaito
    World
    Excalibur
    Main Class
    Marauder Lv 50
    marisa would like some butt too! come on SE!
    (1)

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