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  1. #1
    Player
    Rinpoo's Avatar
    Join Date
    Aug 2011
    Location
    Ala Mhigo
    Posts
    18
    Character
    Rynaria Chuan
    World
    Phoenix
    Main Class
    Gladiator Lv 41
    I don't think we have to insult each other here, that's rather uncalled for.

    It doesn't even have anything to do with any form of perversion, it simply looks...odd, not right. Not agreeing is fine, but nobody has to call anyone a pervert over it. People...
    (19)

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rinpoo View Post
    I don't think we have to insult each other here, that's rather uncalled for.

    It doesn't even have anything to do with any form of perversion, it simply looks...odd, not right. Not agreeing is fine, but nobody has to call anyone a pervert over it. People...
    Thanks Rinpoo it's a shame it happened to be this area of our characters with the problem because it's hard to talk about this issue without others being judgmental about it.

    If your honest with yourself tho it's actually a really huge flaw in the 2.0 character models because they look very misshapen and unpreaportional, it’s very abnormal looking.

    I don’t think it should be a major priority or anything but it shouldn’t be disregarded either, it should be treated as a legitimate issue and it should be patched at some point in the future.

    I would be happy and patient knowing they at least had plans to fix it.
    (3)

  3. #3
    Player
    moizeus's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    77
    Character
    Khen Lux
    World
    Hyperion
    Main Class
    Thaumaturge Lv 49
    Also the movement got wowdiced/eqdice. I remember in 1.0 you could move back without moving your camera. When you ran, and stop suddenly the character would make such physics. Blame the WoWdification, and PS3.
    (3)

  4. #4
    Player
    Rinpoo's Avatar
    Join Date
    Aug 2011
    Location
    Ala Mhigo
    Posts
    18
    Character
    Rynaria Chuan
    World
    Phoenix
    Main Class
    Gladiator Lv 41
    Quote Originally Posted by moizeus View Post
    Also the movement got wowdiced/eqdice. I remember in 1.0 you could move back without moving your camera. When you ran, and stop suddenly the character would make such physics. Blame the WoWdification, and PS3.
    Ahh right, now that used to look so lovely. One of the things I really miss to be honest. Yea yea, nothing important, only fluff, but it gave the game a nice and more realistic touch. Now I understand they had to take out a few things in exchange for the wide variety we have in landscape now, but still I'll be missing it.
    (2)

  5. #5
    Player
    Vanidin's Avatar
    Join Date
    Mar 2012
    Posts
    217
    Character
    Vanidin Pickles
    World
    Excalibur
    Main Class
    Gladiator Lv 67
    I'd never noticed the difference in models to be honest... I guess I was too busy adventuring to zoom in and study the proportions and angles of my character's model.
    (6)

  6. #6
    Player
    Leafcore's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Leafcore Haven
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Both models look fantastic to me. Better than a muffin top.

    Not sure why some of you guys are complaining...
    (7)

  7. #7
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    If you truly cared so much about appearances you would've noticed they didn't change the models at all.

    No, your screenshots are not valid comparisons either when they're not even the same angles or animations.
    (5)

  8. #8
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tiraelina View Post
    If you truly cared so much about appearances you would've noticed they didn't change the models at all.

    No, your screenshots are not valid comparisons either when they're not even the same angles or animations.
    Really?



    Compare the size of the heads, Compare the small part above the tail and what surrounds it.

    How about another 2.0 side on picture. How can you possibly be ok with the 2.0 body.



    The original was small enough as it was but it looked normal still, it didn't need to be non-existent.
    There needs to be something there instead of nothing at all, it doesn't look normal otherwise.
    (22)
    Last edited by Vandark; 08-31-2013 at 09:27 AM.

  9. #9
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vandark View Post
    Really?



    Compare the size of the heads, Compare the small part above the tail and what surrounds it.

    How about another 2.0 side on picture. How can you possibly be ok with the 2.0 body.
    the 2.0 character's back look crooked. I agree that this should be address. And i believe that the department handling model and texture does not have anything to do with server and data centre capabilities
    (4)

  10. #10
    Player
    Kevonovitch's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Kevonovitch Primanov
    World
    Adamantoise
    Main Class
    Pugilist Lv 44
    as a boob man, ass is almost over-rated, but i can appreciate the fact that yeah....dafuq? there IS one supposed to be there, not missing entirely..
    (5)
    -Kevonovitch Fabroski Primanov

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