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  1. #41
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vandark View Post
    I can’t continue to ignore this like lots of you are, I try believe me, every time I equip my old gear I can’t help but notice every single time (Doesn’t matter what gear I ware) that the gear hangs in the air, or the bottom half of my character is a miss match with her upper half.
    It's the same mesh for the most part. None of the issues you list with screenshots are actual differences that cannot be accounted for by camera views and perspectives. In some cases, you've chosen to make your case on the basis different positions in a movement animation. As these animations involve hip and torso twisting relative to the lumbar region and the camera's plane of view, catching what amounts to a slight alteration [for which you've provided no statistical support for] in curvature can be accounted for by angle, camera position, and position in a movement animation.

    So: They are the same models, and you need to work on your analysis of movement in animations. I suggest studying kinematics.
    (8)

  2. #42
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Balaur View Post
    It's the same mesh for the most part. None of the issues you list with screenshots are actual differences that cannot be accounted for by camera views and perspectives. In some cases, you've chosen to make your case on the basis different positions in a movement animation. As these animations involve hip and torso twisting relative to the lumbar region and the camera's plane of view, catching what amounts to a slight alteration [for which you've provided no statistical support for] in curvature can be accounted for by angle, camera position, and position in a movement animation.

    So: They are the same models, and you need to work on your analysis of movement in animations. I suggest studying kinematics.
    It doesn't matter what angle you take, you could take a million pictures of both 1.0 and 2.0 character models and the 1.0 always has a larger bottom half.
    Want to know why?

    Because it was larger, and that armor I'm wearing in the screenshot. My characters rear used to attach to the end of that.

    That view you are talking about with the animation is a stand up view of her back, this image is still perfectly straight and in line with her back.
    I could not locate the animation but I got as close to the screenshot as possible.

    I challenge you to take a screen shot of a Miquo'te in 2.0 on any angle that is even remotely close to the 1.0 images, you would need to take a picture from as far down as possible but even then it would look tiny. In 1.0 even an above image shows a larger bottom half, explain that.

    If I took an above screenshot exactly the same as in the 1.0 image you would see even less in the 2.0 image then you see in the picture I put there with the under view VS the above view lol.

    Do you have Peripheral sense?

    Obviously if the 1.0 image still has a visually larger bottom half from a bird view while the 2.0 has almost nothing from a ground view then whats that say about the lower body you think? lmao

    Here look, This is an image with the skirt that is supposed to match the top I'm wearing and the back of the skirt is supposed to connect at the end of the top, but look at all the space in the image where the skirt doesn't connect.

    This is because the lower half of the model is not the correct size.
    (4)
    Last edited by Vandark; 09-09-2013 at 07:00 PM.

  3. #43
    Player
    Sterob's Avatar
    Join Date
    Aug 2013
    Posts
    200
    Character
    Pomf Pomf
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Vandark View Post
    Really?



    Compare the size of the heads, Compare the small part above the tail and what surrounds it.

    How about another 2.0 side on picture. How can you possibly be ok with the 2.0 body.
    the 2.0 character's back look crooked. I agree that this should be address. And i believe that the department handling model and texture does not have anything to do with server and data centre capabilities
    (4)

  4. #44
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jennestia View Post
    Op, all I can say is:

    People complained about Animation lock and high details.
    Oh how I so wish they kept the "high details". Still makes me sad to see all that goodness just swished away with 2.0.

    Poo on you, SE. It's damn shame.

    Well, here's hoping the addition of DX11 improves some things.. although I doubt it will address the OP's concern, which by the way, I completely agree with.
    (4)

  5. #45
    Player
    jayeto's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Fayte Jayeto
    World
    Durandal
    Main Class
    Gladiator Lv 18
    the graphic change is really did the damage. but (correct me if i'm wrong) if you are on ps3 version the graphics are lowered but if your pc shouldn't your graphics be like the pictures on the left?
    (0)

  6. #46
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by jayeto View Post
    the graphic change is really did the damage. but (correct me if i'm wrong) if you are on ps3 version the graphics are lowered but if your pc shouldn't your graphics be like the pictures on the left?
    2.0 did bring some graphical enhancements, but the textures took a huge hit. Even if you're on PC, playing on Maximum, the textures look like crap compared to 1.0 and will always be one of my pet peeves with Yoshida and his Version 2.0..

    The OP's screenshots provide an example of this.
    (1)
    Last edited by M4Fade; 08-31-2013 at 12:03 PM.

  7. #47
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    I'm on the team for more properly proportions buttocks. Sure, they be covered by all sorts of armor most times, but I personally don't feel as though that excuses the fact that the ones we have for our characters -- both male and female -- are anatomically incorrect.
    (4)

  8. #48
    Player
    Mushy's Avatar
    Join Date
    May 2011
    Location
    Ul'Duh
    Posts
    632
    Character
    Mushy Tailspin
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by jayeto View Post
    the graphic change is really did the damage. but (correct me if i'm wrong) if you are on ps3 version the graphics are lowered but if your pc shouldn't your graphics be like the pictures on the left?
    No it is a different engine, lowered poly models, low resolution textures on pc(for now)

    I don't see why they had to use lower poly count models, but had to add 10,000 stupid minions to tax the system. Minions just scream F2P game, they are tacky. With a serious story/world like this it makes it a lot harder to take seriously
    (5)
    MAGIC MUSHY ROOMS

  9. #49
    Player
    Roaman's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    35
    Character
    Roam Pierce
    World
    Aegis
    Main Class
    Marauder Lv 16
    Never seen someone fight as hard as the op for ass sizes in video games


    lso the movement got wowdiced/eqdice. I remember in 1.0 you could move back without moving your camera. When you ran, and stop suddenly the character would make such physics. Blame the WoWdification, and PS3.
    Hmm yeah right blame the ps3. DCUO on the ps3 the females have bigger butts and they can move around without the camera following them, people need to stop using the ps3 as an exuse for the devs laziness
    (4)
    Last edited by Roaman; 08-31-2013 at 12:17 PM.

  10. #50
    Player
    Ron_Burgundy's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Relena Peacecraft
    World
    Coeurl
    Main Class
    Weaver Lv 29
    SE should address this for all races outside of Miqo'Te.
    (3)

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