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  1. #221
    Player
    Riko_113's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Kael Elenion
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    You know these characters are part CAT right? Cats aren't known for voluptuous booties. What you want is based on your idea of a sexually attractive HUMAN woman. While these races were modeled to be similar to humans they are also meant to be distinctly different...Like Elezen with pointy ears and long thin necks.
    (1)

  2. #222
    Player
    seikenflash's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    107
    Character
    Invisible Black
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    (1)

  3. #223
    Player
    HoboSiege's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Rifter Dask
    World
    Balmung
    Main Class
    Pugilist Lv 35
    Can't say I really see a problem with non-human races having slightly alien anatomy.
    (1)

  4. #224
    Player
    rosythorns4's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    W'rose Radiuju
    World
    Balmung
    Main Class
    Ninja Lv 80
    At this point it's not just sex appeal, it's rather, even from an artist's standpoint, you've ruined the proportions of the female characters at the very least. Not gonna lie but it's getting rather frustrating that alot of the same outfits just don't seem... right.

    I would totally support the ability to have separate bodies going into character creation, as it is each one of the race's women have been ruined, doesn't matter if you saw them as "overly sexualized" or some bs, as things stand, there really is no proper proportions, human or otherwise, to make these changes even believable from a scientific statndpoint, much less an artists'
    (4)
    Last edited by rosythorns4; 09-04-2013 at 02:38 AM.

  5. #225
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    What the? No wonder SE can leave instant skills broken, aoe telegraphing out of sync with animation and damage, and say working as intended, when people are more concerned about this? Omg.
    (1)

  6. #226
    Player
    rosythorns4's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    W'rose Radiuju
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by complexxL9 View Post
    What the? No wonder SE can leave instant skills broken, aoe telegraphing out of sync with animation and damage, and say working as intended, when people are more concerned about this? Omg.
    Welll on the downside, if they did change the bodies back they'd just have to do everything you listed all over again, however just random unwarranted, not even constructive, criticism, isn't helping either cause
    (0)

  7. #227
    Player
    minihalcyon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    57
    Character
    Aleph Aster
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    This may go hand-in-hand, but the animations were drastically affected by these changes, too. I miss my lalafel's proportions, and the more-accurate physics of movement that came with 1.0 Anyone else remember grinding to a half and seeing your gear fall around his/her body as he came to a stop? I miss it
    (3)

  8. #228
    Player
    rosythorns4's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    W'rose Radiuju
    World
    Balmung
    Main Class
    Ninja Lv 80
    yes, where you'd actually see the robes kinda swing back forward after a swift run forward and stop, am kinda happy how they also now bring up even more of these animations from even falling now, but am curious, as you had said, if they just swapped us back to the bodies from 1.0, if we could actually resync into the proper animations for the various errors we're seeing today?
    (1)

  9. #229
    Player
    Vensaval's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    251
    Character
    Vhen'li Sahval
    World
    Famfrit
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fraxture View Post
    WOW, just.....wow.
    I play MMOs for the adventure, not for the hope that it will be a substitute for P0rn.
    That's not the point of the thread. I'll post what I said to someone else earlier.

    Don't be ignorant. That is not why this topic gets brought up. Sure, there are those who fight for that reason, but most of us talk about this for the sake of our characters' appeal. From appreciation of human anatomy. There's no perversion involved. We just want things to not look odd.
    (9)

  10. #230
    Player
    rosythorns4's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    W'rose Radiuju
    World
    Balmung
    Main Class
    Ninja Lv 80
    completely in agreement with you, whether it's just from a scientific or artist's standpoint, they need to be properly proportioned or it just tends to just ruin the whole experience, now the whole thong parts of some armors just looks like something painted on rather than something that would actually fit the body that way. the whole bottom half just seems like it was frankenstein'ed on there
    (4)
    Last edited by rosythorns4; 09-04-2013 at 05:19 AM.

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