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  1. #1
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Pancea View Post
    The complete inability to accept any valid counter arguments is also astoundingly infuriating.
    They can deal with server load right now and thats what they should be doing.

    I accept others have different opinions and I have given my full feedback on my view, a counter argument in a debate will receive my counter argument in return, I don't need to agree with the opposite opinion.
    While I feel strongly about this as a real problem in all fairness there hasn't been very constructive feedback from alot of those counter arguments, there needs to be a way to please everyone not just one side.
    The way it is right now considering the facts you have to admit it's unacceptable really.

    I have said also previously in this forum that I don't care when it happens just so long as there are plans to do something about it, I am completely against them ditching a solution to this.

    Quote Originally Posted by Laiferr View Post
    I disagree with 'doesn't look female' - some ladies do have a flat behind, just because it's not the idealized female form doesn't mean it's 'not female'.
    Fair call, and I think everyone with the slim taste is a fair argument but to those who prefer the opposite there is no option for it when previously the default option had much more shape.
    IMO when I think of a good looking female body shape I think of curves not flatness, males are very flat yea I may have exaggerated saying they look like men but the rear isn't far from it now...

    Quote Originally Posted by Ryuko View Post
    I think it is your critical artistic eye that is bothering you... because it is a game and of course you want the ratios to be 'perfect' or at least have more options. l
    When you said this it dose have truth to it, I do have a very artistic eye and thats exactly why I can't help but notice this, also more options would have been nice indeed.
    I feel like this was way too rushed.
    (1)
    Last edited by Vandark; 09-01-2013 at 06:47 PM.

  2. #2
    Player
    Smartcat's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    91
    Character
    Patricia Balcoin
    World
    Leviathan
    Main Class
    Archer Lv 70
    We have MUCH more serious problems right now. They need first let me people play that pay attention to silly complains like yours.
    (5)

  3. #3
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Op, all I can say is:

    People complained about Animation lock and high details.
    (0)

  4. #4
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    Op, all I can say is:

    People complained about Animation lock and high details.
    Small things like this can have a huge impact on the over all experience because it's the character your playing as and the entire experience of the game is played as a single character, the same character that you have to look at for hours on end.

    Think of it like this, you don't want to watch a movie if it's an old tape that has lines threw it and fuzzes the whole way threw, same as you wouldn't want to play as a character with an abnormal looking body for hours on end.

    Major issues should be addressed first before small things I agree, but I am getting tired of little issues being left behind.

    Some of the small issues like this shouldn't have even came to be, I'm surprised that a company like Square Enix managed to botch the body's when they were made with so much care in 1.0.

    The character models need some love even if it takes a bit of time to achieve it because right now The body shape just looks like it has been neglected entirely.
    (4)
    Last edited by Vandark; 08-31-2013 at 11:14 AM.

  5. #5
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jennestia View Post
    Op, all I can say is:

    People complained about Animation lock and high details.
    Oh how I so wish they kept the "high details". Still makes me sad to see all that goodness just swished away with 2.0.

    Poo on you, SE. It's damn shame.

    Well, here's hoping the addition of DX11 improves some things.. although I doubt it will address the OP's concern, which by the way, I completely agree with.
    (4)

  6. #6
    Player
    Alice_89th's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    670
    Character
    Alisette Dumont
    World
    Moogle
    Main Class
    Scholar Lv 80
    I have been staring at your example pictures for minutes now, and besides the last one where there is some space between the armour and her hips, I am just not seeing it. But maybe I am as blind as the dev team.
    (1)

  7. #7
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Vandark View Post
    I can’t continue to ignore this like lots of you are, I try believe me, every time I equip my old gear I can’t help but notice every single time (Doesn’t matter what gear I ware) that the gear hangs in the air, or the bottom half of my character is a miss match with her upper half.
    It's the same mesh for the most part. None of the issues you list with screenshots are actual differences that cannot be accounted for by camera views and perspectives. In some cases, you've chosen to make your case on the basis different positions in a movement animation. As these animations involve hip and torso twisting relative to the lumbar region and the camera's plane of view, catching what amounts to a slight alteration [for which you've provided no statistical support for] in curvature can be accounted for by angle, camera position, and position in a movement animation.

    So: They are the same models, and you need to work on your analysis of movement in animations. I suggest studying kinematics.
    (8)

  8. #8
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Balaur View Post
    It's the same mesh for the most part. None of the issues you list with screenshots are actual differences that cannot be accounted for by camera views and perspectives. In some cases, you've chosen to make your case on the basis different positions in a movement animation. As these animations involve hip and torso twisting relative to the lumbar region and the camera's plane of view, catching what amounts to a slight alteration [for which you've provided no statistical support for] in curvature can be accounted for by angle, camera position, and position in a movement animation.

    So: They are the same models, and you need to work on your analysis of movement in animations. I suggest studying kinematics.
    It doesn't matter what angle you take, you could take a million pictures of both 1.0 and 2.0 character models and the 1.0 always has a larger bottom half.
    Want to know why?

    Because it was larger, and that armor I'm wearing in the screenshot. My characters rear used to attach to the end of that.

    That view you are talking about with the animation is a stand up view of her back, this image is still perfectly straight and in line with her back.
    I could not locate the animation but I got as close to the screenshot as possible.

    I challenge you to take a screen shot of a Miquo'te in 2.0 on any angle that is even remotely close to the 1.0 images, you would need to take a picture from as far down as possible but even then it would look tiny. In 1.0 even an above image shows a larger bottom half, explain that.

    If I took an above screenshot exactly the same as in the 1.0 image you would see even less in the 2.0 image then you see in the picture I put there with the under view VS the above view lol.

    Do you have Peripheral sense?

    Obviously if the 1.0 image still has a visually larger bottom half from a bird view while the 2.0 has almost nothing from a ground view then whats that say about the lower body you think? lmao

    Here look, This is an image with the skirt that is supposed to match the top I'm wearing and the back of the skirt is supposed to connect at the end of the top, but look at all the space in the image where the skirt doesn't connect.

    This is because the lower half of the model is not the correct size.
    (4)
    Last edited by Vandark; 09-09-2013 at 07:00 PM.

  9. #9
    Player
    jayeto's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Fayte Jayeto
    World
    Durandal
    Main Class
    Gladiator Lv 18
    the graphic change is really did the damage. but (correct me if i'm wrong) if you are on ps3 version the graphics are lowered but if your pc shouldn't your graphics be like the pictures on the left?
    (0)

  10. #10
    Player
    M4Fade's Avatar
    Join Date
    Jun 2012
    Posts
    107
    Character
    Six Chambers
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by jayeto View Post
    the graphic change is really did the damage. but (correct me if i'm wrong) if you are on ps3 version the graphics are lowered but if your pc shouldn't your graphics be like the pictures on the left?
    2.0 did bring some graphical enhancements, but the textures took a huge hit. Even if you're on PC, playing on Maximum, the textures look like crap compared to 1.0 and will always be one of my pet peeves with Yoshida and his Version 2.0..

    The OP's screenshots provide an example of this.
    (1)
    Last edited by M4Fade; 08-31-2013 at 12:03 PM.

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