Page 7 of 7 FirstFirst ... 5 6 7
Results 61 to 67 of 67
  1. #61
    Player
    Malindachan's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    14
    Character
    M'linda Chan
    World
    Balmung
    Main Class
    Bard Lv 100
    I started playing before 2.4, and I had to get up early to create a character on Balmung so I could play with friends.
    I recently bought another copy of the game so my husband could play with me, and we spent a week waking up during the recommended hours in hopes of getting him on Balmung as well. We were successful last night a minute before maintenance started, and he was booted off during the opening. I woke up again when maintenance ended just in case, and there was already a queue to get in because the server was too full.

    This could have been avoided if there was a limit to how long you could be AFK. I'll see specific players standing in one spot, and they'll still be in that very spot a full day later. It's not fair to players that actually want to play, and it keeps newcomers from being able to play with their friends. We wasted a week of our 30-day trial because we felt it was pointless to start him on another server if we had to pay the fee for either of us to transfer.
    (0)

  2. #62
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    You guys know that some people just go into their FC house/inn room, and then hold down the WASD's to keep the moving and it'll never register them as AFK for it
    (0)

  3. #63
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    I guess I am lucky I am on Faerie and never have issues logging in, that said I understand the kind of frustration on servers that are much fuller. SE use to have an idle/AFK limit, however that was removed due to farming for atmas, and also farming fates for animus as well. Many of those fates required sitting around waiting for hours, many times players would go "AFK" while waiting, probably within hearing distance incase the fate popped. Even now some fates you wait for on the daily hunts can be up to an hour or two. This is mainly why the AFK limit is still no longer in place. The AFK limit may come back though as a cost effective way of keeping the server population to healthy levels, rather then having to add new servers. Ten to fifteen minutes is too short though, I would be ok with 30 minutes.
    (0)

  4. #64
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    I forgot to mention, that for while now log in issues due to a full server, weren't as much of an issue once things became fairly stable after launch. I do know that there was either a hot fix, or it came with a patch, but it was stated that SE removed the AFK timer because of so many complaining of having to wait 4 hours or more for some fates, and getting logged out and then missing those fates. SE implemented that change due to the servers being stable. Since then though, outside of the gill spammer issue, the population has increased a lot for this game. I recently read that the number of subs has increased to 2.5 million, that has to have an effect. Even though the time for fates has been lessened, I believe a 15-20 minute timer is too short. I would think doing as much as they can to remove gill spammers and introducing a 30 minute AFK time would be a good solution.
    (0)

  5. #65
    Player
    Lycelle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    102
    Character
    Falsetto Fortissimo
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Does nobody remember the AFK Logout Timer during 2.0 launch? The only way to bypass it was to actually go into a crafting job and start up a synth.
    (0)

  6. #66
    Player
    Lainmyst's Avatar
    Join Date
    Sep 2013
    Location
    Federal Way, WA
    Posts
    213
    Character
    Ania Tichy
    World
    Faerie
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lycelle View Post
    Does nobody remember the AFK Logout Timer during 2.0 launch? The only way to bypass it was to actually go into a crafting job and start up a synth.
    I guess you and I are the only ones sadly. The other day I waited for a daily hunt fate for nearly 2 hours, I went afk and got on another computer nearby so I wouldn't miss the fate popping but didn't want my brain to atrophy sitting there staring at the screen for 2 hours. I guess having the AFK timer would mean I would have to walk over and move my character every 10 minutes. I guess I wouldn't totally be upset if it means players are able to log into the game though.
    (0)

  7. #67
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Uh no no no no no no no oh .... No.

    And my reason PSN when ever its taken down can't log in once the maintenance has been announced I keep my self loged in before I leave in the morning because I live on the est coast big difference because it's all ways PST time not to mention the hack on Christmas people who managed to get in stayed in.

    So NO and don't even get started on the whole go PC master race crap for this reason its been done to death and been buried where it belongs.
    (0)

Page 7 of 7 FirstFirst ... 5 6 7