Quote Originally Posted by Oleander View Post
The game isn't "broken" it's quite good, but the servers cant handle the load, we get new data centers next week. It's frustrating to not be able to play, but hopefully they will iron out soon.
That's exactly the point. The reason queues exist is for times that the servers can't handle the load. The queue (if it were working properly) would take care of regulating that load on the servers.

Without a working queue, the only way to get in is to try to connect, error, try again, error, try again, error, try again, error, try again... and so on, hitting the servers over and over again until you eventually get lucky. That may take dozens or even hundreds of hits on the server when just one would have sufficed if the queue picked it up. So the lack of a queue makes it far harder on the already overworked servers.

The complaint here isn't about not being able to get into the world (though there are certainly plenty of other threads about that). The issue here is about why overloading isn't being managed as overloading. A queue is both far less frustrating to the players trying to get in and also far less load on the servers than a seemingly endless sequence of errors. And the system does actually have at least the basic framework of a queue built into it, but for some unknown reason that queue isn't being used for this overloading which is the whole purpose of its existence.

Once the larger overloading problem is taken care of, through a combination of beefing up the servers and players leaving permanently (hopefully more of the former than the latter), then eventually there won't be so much need for a login queue. It's now when there are more people trying to play than the servers can handle that the queue is needed.