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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Thsscks View Post
    If they make a series of "hardcore" raids or dungeons which have a high difficulty and low drop rate for certain unique equips they might make the game satisfying for both crowds.
    For example "hardcore" dungeon A drop rare equips which are vital for "hardcore" players to survive in "hardcore" dungeon B. And "hardcore" dungeon B drops even better and rarer unique equips which are vital to survive in "hardcore" dungeon C. This can go on until most of the "hardcore" people are satisfied with the amount of difficulty and timeconsuming content.
    I know where you're trying to go, and I will disagree with you on it. I'd prefer the old normal/hard mode switch before making certain content only for hardcores.

    It stings a lot more when said content is story-relevant content. As much as people hate WoW, blizzard learned this lesson with their first expansion, where the 2% that were top-end raiders were the ones who saw the end of the storyline for The Burning Crusade, meaning that the other 98% of the playerbase effectively missed out on interacting with several important lore characters.
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  2. #2
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25
    Quote Originally Posted by Duelle View Post
    I know where you're trying to go, and I will disagree with you on it. I'd prefer the old normal/hard mode switch before making certain content only for hardcores.

    It stings a lot more when said content is story-relevant content. As much as people hate WoW, blizzard learned this lesson with their first expansion, where the 2% that were top-end raiders were the ones who saw the end of the storyline for The Burning Crusade, meaning that the other 98% of the playerbase effectively missed out on interacting with several important lore characters.
    It is not my idea of letting a major proportion of the playerbase miss out on relevant story content.
    I think there can be "hardcore" raid environments and dungeons like the one's I have suggested without keeping a lot of story out of reach for "casual" players.
    For example one of the bosses in those "hardcore" dungeons could be an ancient legendary guardian from a past society, which has slept for centuries underneath Thanalan. Which you as a "hardcore" player must defeat to gather relics from ancient societies.
    These "hardcore" dungeons and raid environments can have mini stories which are intertwined with each other, but don't have any real influence on the attack of the Garlean Empire which I think is the main-story material with the companies.
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