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  1. #1
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80

    Reduce mobs size to original size

    Topic Edit: REDUCE mobs to orginal size, MINUS the "difficult to target mobs" such as vermin kin .

    orginal post"excuse me if this is the wrong place to post this, or if another thread has exists with the same topic.

    simply, to maintain immersion and a sense realism, the mobs' original size pre-patch was excellent and quite proportional to the 5 races of Eorzea and the environment. for example, the marmots were definitely small, about the size and porportion to a real life squirrel. the opo-opo's seemed similar to monkeys in porportion to ourselves, humans. i understand the world is fantasy, though, the original size was really good, and to reiterrate, quite proportional to the races and world/environment.
    i hope in the near future, the orginal size of the mobs is re-implemented."
    (3)
    Last edited by Innes; 04-20-2011 at 05:58 AM.

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    So I take it you were never immersed in the previous 13 games?
    (2)

  3. #3
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    756
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    The point of the monster enlarging was to make them easier to target, and to help you in forgetting that you are a rank 30/40+ in a game fighting tiny squirrels and bunnies. Both are necessary changes.
    (1)

  4. #4
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think it made things disproportionate in some cases. Things like smaller rodents and stuff I feel should be dropped back down... I mean a lalafell sized rat is sorta overkill. Other mobs I am not annoyed with.

    I seen nothing wrong with the old way honestly, but then again I do not play with a mouse so I figured that was an issue for alot of ppl with smaller mobs.
    (0)

  5. #5
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Fighting a LV 45 tiny squirrel in full plate armour
    and losing to it
    was more ridiculous
    than fighting an oversized squirrel.
    (0)

  6. #6
    Player
    Veasna's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Veasna Akash
    World
    Balmung
    Main Class
    Thaumaturge Lv 32
    I like the new sizes much better, it's now much easier to find that squirrels left side if you would need to stab it. One exception though, the toads for the leves in Treespeak..they don't fit over the bridges and this looks quite goofy.
    (0)

  7. #7
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I like the new mob sizes especially after the effects now have been cleaned to match.
    (0)

  8. #8
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'm just going to say no. My main concern with this game was how small all mobs were, in XI most of the mobs were big and you could tell what detail went into them and it immersed me.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    I like the new mob sizes as well, the only one that seems awkward are the gnats. It seems like I have to get closer to them than other mobs to fight them, and their model just fills the screen. Maybe part of it is that they're flying, other than that nothing wrong with the model size increase.
    (0)

  10. #10
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    @ Betelgeugah right. because Final Fantasy 1-6 used sprites. FF7 and FF9 used exaggerated figures. Realistic porportion is implemented in FFXIV. Realistic. Its ok if you do not understand. Thanks for your post.
    (0)

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