IMO the new size of some monsters is better...like rats, marmots and puks...

But dodos, coblyns, wolves, gnats and skelletons are completelly oversized now...heck...skelletons are even bigger than roegadyns...what are they skelletons of then?

IMO, small soil monsters are the ones which really were better bigger...but the others were just uneeded.

Just like everything, we should've just gottenn a command /enemysize so we can just choose between normal or bigger size.

Everything has 2 sides...if they were smart, every single change they added would also have a command line to turn on/off.

/enemysize a/b with "a" being normal and "b" bigger monsters
/animationspeed a/b with "a" normal and "b" faster
/battleeffects off/a/b with "off" for removing all animations (sooner or later will be needed), "a" for normal and "b" for bigger

It all coud be done just as good as /enemyicon & Cia...that was a pro work...the way everything was supposed to be.