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  1. #1
    Player
    Innes's Avatar
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    Apr 2011
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    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80

    Reduce mobs size to original size

    Topic Edit: REDUCE mobs to orginal size, MINUS the "difficult to target mobs" such as vermin kin .

    orginal post"excuse me if this is the wrong place to post this, or if another thread has exists with the same topic.

    simply, to maintain immersion and a sense realism, the mobs' original size pre-patch was excellent and quite proportional to the 5 races of Eorzea and the environment. for example, the marmots were definitely small, about the size and porportion to a real life squirrel. the opo-opo's seemed similar to monkeys in porportion to ourselves, humans. i understand the world is fantasy, though, the original size was really good, and to reiterrate, quite proportional to the races and world/environment.
    i hope in the near future, the orginal size of the mobs is re-implemented."
    (3)
    Last edited by Innes; 04-20-2011 at 05:58 AM.

  2. #2
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    So I take it you were never immersed in the previous 13 games?
    (2)

  3. #3
    Player
    Innes's Avatar
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    Apr 2011
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    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    @ Betelgeugah right. because Final Fantasy 1-6 used sprites. FF7 and FF9 used exaggerated figures. Realistic porportion is implemented in FFXIV. Realistic. Its ok if you do not understand. Thanks for your post.
    (0)

  4. #4
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
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    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Innes View Post
    @ Betelgeugah right. because Final Fantasy 1-6 used sprites. FF7 and FF9 used exaggerated figures. Realistic porportion is implemented in FFXIV. Realistic. Its ok if you do not understand. Thanks for your post.

    One of the main things for devs is "getting back that FF feeling", realism is not that FF feeling. If the previous 13 games used exaggerated mobs, and if their previous mmo used exaggerated, I hate to say it but........its a standard. Changing up a game from its roots is stupid, no other mmo company does that. If this is a sequel to a game series common elements must be given. Not to mention they didn't learn anything from XI obviously looking at this game.

    Even if EQ and EQII were totally different in lore and everything, common elements from the first game would be seen in the second, and you can tell that mistakes learned in the first were corrected in the 2nd. From XI to XIV I don't see that they improved much, especially giving us a first year of XIV which is exactly like the first crap year of XI.
    (0)

  5. #5
    Player
    Innes's Avatar
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    Apr 2011
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    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by zaviermhigo View Post
    One of the main things for devs is "getting back that FF feeling", realism is not that FF feeling. If the previous 13 games used exaggerated mobs, and if their previous mmo used exaggerated, I hate to say it but........its a standard. Changing up a game from its roots is stupid, no other mmo company does that. If this is a sequel to a game series common elements must be given. Not to mention they didn't learn anything from XI obviously looking at this game.

    Even if EQ and EQII were totally different in lore and everything, common elements from the first game would be seen in the second, and you can tell that mistakes learned in the first were corrected in the 2nd. From XI to XIV I don't see that they improved much, especially giving us a first year of XIV which is exactly like the first crap year of XI.
    i feel you missed it. i get where your coming from, and agree. but you missed it. a lalafell is about waist high to a hyur. hyur shoulder high to an elezen. roegadyns tower all races. a goblin is about lalafell height. a morbol is about 4 times size of a roegadyn. FFXIV is proportionate in its environment, therefore realistic, realistic in its proportions.
    a chocobo is about the size of a real life horse. realistic proportions.
    (0)

  6. #6
    Player
    Raim's Avatar
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    Mar 2011
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    755
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    The point of the monster enlarging was to make them easier to target, and to help you in forgetting that you are a rank 30/40+ in a game fighting tiny squirrels and bunnies. Both are necessary changes.
    (1)

  7. #7
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I think it made things disproportionate in some cases. Things like smaller rodents and stuff I feel should be dropped back down... I mean a lalafell sized rat is sorta overkill. Other mobs I am not annoyed with.

    I seen nothing wrong with the old way honestly, but then again I do not play with a mouse so I figured that was an issue for alot of ppl with smaller mobs.
    (0)

  8. #8
    Player
    Rinsui's Avatar
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    Mar 2011
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    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Fighting a LV 45 tiny squirrel in full plate armour
    and losing to it
    was more ridiculous
    than fighting an oversized squirrel.
    (0)

  9. #9
    Player
    Dreamer's Avatar
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    Mar 2011
    Location
    Balmung (USA, EST)
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    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rinsui View Post
    Fighting a LV 45 tiny squirrel in full plate armour
    and losing to it
    was more ridiculous
    than fighting an oversized squirrel.
    This is absurd. A baby cobra, which doesn't even come up to your ankle, can kill you with a single bite. Size has little to do with deadliness.
    (1)
    Last edited by Dreamer; 04-20-2011 at 12:01 PM.

  10. #10
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Rinsui View Post
    Fighting a LV 45 tiny squirrel in full plate armour
    and losing to it
    was more ridiculous
    than fighting an oversized squirrel.
    And drakes and hippocerfs falling to tiny lalafells... yeah that's pretty rediculous too imo.

    I liked the original sizes except for the Gnats and coblyns. In the targeting sense, isn't that what they made the new targetting system for?
    (0)

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