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  1. #391
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Well, darn. I didn't search hard enough it seems! Thanks for sharing, Enkidoh.
    (1)
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  2. #392
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,278
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I'm slightly confused. Cyan and Edgar don't have the same theme. Where did you hear Edgar and Sabin's theme?
    (0)

  3. #393
    Player Snow_Princess's Avatar
    Join Date
    Sep 2016
    Posts
    701
    Character
    Princess Sakura
    World
    Balmung
    Main Class
    Summoner Lv 52
    Sam (FFXI reference)
    Most of the abilities look and take the name from FFXI weapon skills
    Hakaze
    jinpu
    Gekko
    Empi
    Yukiaze
    Kasha
    Then for abilities:
    Meikyo Shisui (SAM 2 hr in FFXI)
    third eye
    Hissatsu:Kaiten may be a reference to SAM's relic WS in FFXI (Tschi:Kaiten)

    RDM's WS Zwerchhau's animation has an animation that is pretty much the WS that is granted by the Sword Empyrean Weapon of FFXI (Chant du Cygne) that is usable by PLD,RDM and BLU in ffxi:
    https://youtu.be/cV0jNUY5uT0

    There is another WS in FFXI that RDM use here, but I do not know the name of it in FFXIV:
    https://youtu.be/5kmczDR49OE?t=79
    In ffxi, it was RDM elusive, though running some dungon (Forget the name of that)
    (2)

  4. #394
    Player
    Yasuhiro's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    1,225
    Character
    Marie Antoinette
    World
    Kujata
    Main Class
    Conjurer Lv 76
    Quote Originally Posted by TaleraRistain View Post
    I'm slightly confused. Cyan and Edgar don't have the same theme. Where did you hear Edgar and Sabin's theme?
    Got my characters and songs mixed up. Good catch! fixing now.
    That was embarrassing...
    (1)
    Last edited by Yasuhiro; 09-03-2017 at 06:19 PM.
    Final Fantasy XIV forums in a nutshell
    Quote Originally Posted by Saccharin View Post
    I stopped reading here. I really did. Can people stop asking for FF14 to be FF11 reborn. They tried that and look what happened.

  5. #395
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,252
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    And speaking of FFVI, the 4.2 trailer is full of incoming FFVI references.

    Specially, they're all connected to the upcoming second Omega raid, which is FFVI-themed:

    So far, the trailer showed several FFVI themed areas in the raid: the Phantom Train (including fighting ghosts inside!), the Jidoor Mansion fighting Chardanook, and what appears to be the Imperial Capital of Vector, including video displays of the classic 16-bit FFVI enemy sprites!
    The music that plays throughout the video is Mystery Train at the start, and then pretty much entirely Dancing Mad for the rest of the trailer, FFVI's final battle theme, which, makes sense given who is shown in the trailer's 'stinger', the mad clown himself, Kefka Palazzio, sneering evilly. (I'm sure many a FFVI fan roared at that point! ).

    There are more, but those are the main ones I picked up on.
    (0)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #396
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,252
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Sorry to revive this (and double post!) but now that Shadowbringers is here, and that means plenty of new FF references!

    Some few I've become aware of so far (spoilered for those who haven't started the expansion yet) - needless to say MAJOR spoilers abound so read at your own risk!:

    FFI:

    - The Mount Gulg dungeon is a direct name reference to the dungeon of the same name from FFI (alas it does not have the same music).
    - Lalafell in the First Shard are called 'dwarves', which first appeared in FFI (they also appeared in FFIII, IV and IX).
    - Elezen in the First Shard are called 'elves', which also first appeared in FFI (elves were also in FFIV)
    - The architectural style of the hamlets in Lakeland is very similar to the style of dwellings found in towns in the the NES-era FF games, particularly FFI.
    - The new hairstyle added with patch 5.1 gained by undertaking the Ishgard Reconstruction is based directly on the Fighter (Warrior in modern rereleases) Job's hairstyle appearence from FFI (it's even shown on the Lodestone on a male hyur clad in red armour with the hairstyle dyed red just like the Fighter's is!)
    - An area of Kohlusia in the south-western corner of the map is Whisperwind Cove. This was the name of an optional hidden dungeon found in the later remakes of FFI (from the GBA 'Dawn of Souls' version on).
    - Hobgoblin enemies found on the beaches of Kohlusia are based directly on the design of goblin enemies in FFI.
    - A line spoken by Hythlodaeus in the Bureau of the Secreteriat in Amaurot about the devastation made to the world by the Terminus and Zodiark's summoning directly references the backstory narration at the start of FFI about how the Crystals going dim affected the world.
    - A piece of artwork depicting the original WoL in the First Shard during the patch 5.3 story was almost identical to a piece of artwork by Yoshitaka Amano of the Warrior of Light from FFI (which was used for a new logo for FFI in the modern rereleases).
    - Additionally, in the final battle for the patch 5.3 story Elidibus takes on the form of FFI's Warrior of Light, albiet with pale skin.
    - Not really a story reference but the new 'Classic' theme skin for FFXIV's GUI introduced with the 5.4 patch is clearly based directly on the blue GUI windows from the old NES era FF games (such as FFI).

    FFII:

    - The semi-intelligent beavers found in Ill Mheg may reference the similar animal race in FFII (that were basically proto-moogles).
    - An area of Malikah's Well is called the Jade Paths. This may reference the 'Jade Passage', the portal to the final dungeon Pandemonium, in FFII.

    FFIII:

    - The Crystal Tower once again appears (although it's the Source's version from the far future).
    - In the opening movie music track Shadowbringers, part of FFIII's main theme, Legend of the Eternal Wind, plays (fittingly when scenes of the Crystarium and G'raha Tia in the Crystal Tower are shown).
    - Additionally, the lyrics to ShB's main theme song Tomorrow and Tomorrow, references 'eternal winds', this is a reference to the aforementioned Legend of the Eternal Wind from FFIII.
    - The story concept of the player taking the mantle of the Warrior of Darkness to counter overwhelming Light is taken directly from FFIII.
    - One of the bosses fought in the 'Heroes' Gauntlet' dungeon in patch 5.3 is labelled as a 'Spectral Berserker', wielding a great axe for a weapon. Berserker was a Job class that first appeared in FFIII.
    - The first boss of the final Eden raid, Umbra, is a direct reconstruction of the World of Darkness raid, itself directly based on the World of Darkness from FFIII.

    FFIV:

    - The 'dwarven' greeting is "Lali-ho!". This was also the greeting of the dwarves in FFIV (it also showed up in FFIX)
    - The leader of the dwarves (who features as the npc for the healer Role quests) is named Giott. Giott was the king of the dwarves in FFIV (funnily enough, Giott is a woman here in FFXIV).
    - Exploring the Great Pyramid of Ux'ner solo duty in the Rak'tika Greatwood the player is given Whisperweed to communicate with. Whisperweed was used as a communication device in a dungeon in exactly the same way while exploring the Magnetic Cave in FFIV.
    - The Giant Talos that is created to gain access to Mount Gulg is based directly on the Giant of Ba-bil from FFIV.
    - The name the ancient Amaurotians called the Lifestream is the Underworld. The Underworld was what the underground area of FFIV's world map was called (it was where the Dwarves were found).
    - A new mount associated with the new Dwarf beasttribe quests is a six-wheeled tank. This resembles the tanks used by the dwarves on the attack of the Tower of Ba-bil in FFIV.
    - In the new Bozja Southern Front content story released in patch 5.31, it is revealed that the last queen of the hrothgar, Gunnhildr, summoned a primal to defend her people from the Garlean attack. The form this primal took is strongly hinted to be Asura, who was fittingly the queen of the summon monsters/eidolons in FFIV.
    - the manaslipper mount that Thancred and Ryne use to access the Empty quickly (and which the player can gain themselves) is based on Yoshitaka Amano's artwork for the hovercraft vehicle from FFIV.

    FFV:

    - The former empire that existed in the Rak'tika Greatwood (the First's version of the Black Shroud) is called the Ronkan Empire. The Ronkan Ruins were a dungeon and a vanished precursor civilization in FFV.
    - During the level 63 GNB Job quest, Sophie mentions an incident back during her captivity in a Garlean prison where Radovan had spent a decade gradually digging an escape tunnel... only to inadvertently tunnel into the next cell (Sophie's). This is a reference to FFV where Cid tried escaping from prison (using his last pouch of gunpowder)... only to end up in Bartz's cell (it's also taken from the novel The Count of Monte Cristo).
    - The final boss of the Twinning dungeon is a mechanical entity called Tycoon. The name is take from the name of the Kingdom of Tycoon and Tycoon Castle from FFV.
    - One of the bosses of the Heroes' Gauntlet dungeon in patch 5.3 is called a 'Spectral Necromancer'. This resembles the new Necromancer Job appearence of Lenna in the GBA 'Advance' version of FFV.

    FFVI:

    - The shot of Garlemald's Imperial capital city during a number of cutscenes in SHB closely resembles the Imperial Capital of Vector in FFVI (appropriate, given the Garlean Empire's similarities to the Gestahlain Empire)
    - Emet-Selch belittering the Archons and the Warrior of Light in the cutscene immediately before and after the Amaurot dungeon is very similar to Kefka's nhilist rant at the end of FFVI.
    - One of the bosses of the Heroes' Gauntlet dungeon in patch 5.3 is called a 'Spectral Thief'. This resembles closely Locke's appearence and Job from FFVI.

    FFVII:

    - The 'pleasure' entertainers in Eulmore are called 'Honeybees', with their establishment called the 'Beehive'. This could reference the infamous Honeybee Inn from FFVII, itself a place of hedonistic delights.
    - Despite being the First's version of Limsa Lominsa, Eulmore's basic concept of the elites living in idle luxury in an elevated city high above the refugees who live in slums below is the same as the idea behind the city of Midgar in FFVII, which is divided into a wealthy upper city elevated above the lower slum areas.
    - One of the 'fae' amaro found in the ruins in the north of Ill Mheg is named 'Seto' (who was Ardbert's mount, and is now the leader of the 'fae' amaro). Seto was the name of Red XIII's father in FFVII.
    - The scene dropping the 'heartstone' of a member of the Night's Blessed in Slitherbough into a well of water where the stone is shown dropping to the bottom may reference the famous scene in FFVII of Aeris's death where her White Materia ended up in the bottom of the lagoon in the Forgotten Capital - for further reference, in both games both stones are glowing green and both scenes are connected to death).
    - The sunken Ascian ruins in The Tempest are referred to as 'The City of the Ancients' in both dialogue and by the title of a main scenario quest. This was the alternate name for the Forgotten City in FFVII.
    - The section of the Dhon Mheg dungeon just before the castle, is a moonlit forest area with ghostly looking trees at night surrounding a lagoon. This is just like the area of the Forgotten City in FFVII where Aeris was laid to rest.
    - The Great Pyramid of Ux'ner in the Rak'tika Greatwood quite closely resembles the Temple of the Ancients in FFVII.
    - The halo structure surrounding Vauthry's throne in the background of the Crown of the Immaculate has more than a passing resemblance to FFVII's Meteor logo.
    - The original inhabitants of the planet before it was Sundered into the Source Hydaelyn and it's Shards are called the 'Ancients' in dialogue. The Ancients was the more common name for the Cetra, a similar precursor race, in FFVII.
    - In the cutscene preceeding the Amaurot dungeon inside the Capitol, Emet-Selch is shown walking into the flames of the Terminus billowing out of the doorway and disappearing, resembling the famous scene of Sephiroth disappearing into the flames of a burning Nibelheim in FFVII.
    - With the completion of the Mendicant's Court area of the Firmament in Ishgard as part of the Ishgard Reconstruction added with the 5.1 patch, occassionally a Temple Knight NPC appears from the front gate chasing two children around the courtyard before they disappear back through the gate. This is just like in FFVII at the Gold Saucer where an employee randomly appears chasing two children around the grounds.
    - Hades appears as the final boss of SHB, having first appeared in FFVII as a summon spell (he also appears in FFIX and XI - see below). In particular, during Hades's final battle, among other things he makes use of an attack called Black Cauldron. This was the name of Hades' summon spell attack in FFVII (in FFVII it hit all enemies with all negative status effects).
    - In patch 5.2 the Garlean Empire's latest weapon is the Ruby Weapon which is fought in a trial battle. Ruby WEAPON was the most powerful optional 'superboss' battle in FFVII and was notorious for it's annoying mechanics which are reflected in it's FFXIV battle.
    - An area of the Eden raid is called The Great Glacier. The Great Glacier is a location on the Northern Continent in FFVII that led to the Gaea Cliffs and the Northern Crater.
    - In the 5.3 patch the newest weapon used by the Garlean Empire is Sapphire Weapon. Sapphire WEAPON was the very first Weapon to appear in FFVII (that attacked Junon and had it's head blown off by the Sister Ray cannon - fittingly here in FFXIV Sapphire Weapon is fought over the ocean).
    - Vauthry's origins as the final Lightwarden by Emet infusing a sineater's essence directly into him as a foetus while still in his mother's womb parallels Sephiroth's creation in FFVII, in that both were infused in the womb with components of 'god-like' creatures (in Sephiroth's case, he was injected with Jenova cells while still in the womb).
    - The latest Weapon fight introduced in patch 5.4 is against the Emerald Weapon. Emerald WEAPON was one of the two opotional 'superboss' fights in FFVII.
    - Emerald Weapon's trial battle takes place in the submarine dock of Castrum Maranium offshore from Cape Westwind in Thanalan. This references how in FFVII Emerald WEAPON was found underwater and could only be accessed by submarine.
    - The final Weapon unleashed by the Garlean Empire in the 5.5 patch, Diamond Weapon, references the infamous Diamond WEAPON in FFVII (which attacked Midgar only to be blown away by the Sister Ray cannon). Fitttingly, Diamond Weapon here is more like a jet fighter and attacks with energy beams and missiles.
    - The first boss of Ananemis Aynder is a bizzare monster called Unknown. It's appearence and name is directly taken from the enemies found within the Sunken Shinra Plane Gelnika in FFVII (which all have the name 'Unknown').

    FFVIII:

    - The Gunbreaker Job is directly based on the gunblade introduced as a weapon type in FFVIII. Several of Squall's Limit Breaks from FFVIII accordingly feature as weaponskills or abilities for GNB in FFXIV, like Blasting Zone.
    - Squall's starting weapon in FFVIII, the Revolver, is a bonus item for GNB included with the Collector's Edition of SHB
    - The AF weapon for GNB is the Lionheart. Lionheart was Squall's ultimate weapon in FFVIII (although the FFXIV version looks nothing like the FFVIII one).
    - The name of the achievements for reaching level 70 and 80 in GNB is called 'More Complex Than You Think'. This is a direct quote from Squall in FFVIII (he originally said it in response to Quistis saying how surprising it was to see him opening up about himself).
    - During the level 70 GNB Job quest fight, Vitus mocks Radovan and the player for wielding gunblades that are 'antiques'. This is a reference to how in FFVIII's world the gunblade was considered an outdated and obsolete weapon as well as being difficult to master.
    - During the level 68 and 70 GNB Job quests Vitus refers to a GNB Warrior of Light as a "lion", this is a reference to the lion motif associated with Squall in FFVIII.
    - The Eden raid is a reference to the Guardian Force Eden (itself based on the Biblical story of the Garden of Eden - Eden also appears in FFXIII).
    - In fact, the Eden Prime boss fought during the Eden raid, is a complete copy of FFVIII's Eden GF, right down to it's ultimate attack animation being a complete replica of FFVIII's 'Eternal Breath' summon animation in FFVIII, including a view of the 'world' appearing in space covered by a magical mandala)
    - The Eden Minor minion, and the Eden mount, found in the Eden raid, also both take their appearence from Eden in FFVIII
    - The teaser imagery for the Eden raid shows a sproutling surrounded by a barren wasteland, this could be a reference to FFVIII's ending where Squall ends up lost in a Time Compressed world that is completely desolate and devoid of life, but which becomes reborn and restored to life.
    - At least six music tracks that appear in the Eden raid are remixes of tracks from FFVIII by Nobuo Uematsu: the FFVIII world map theme Blue Fields, the normal FFVIII battle theme Don't Be Afraid, the FFVIII boss battle theme Force Your Way, the slow melancholy Ami (which was a remix of the Balamb Garden theme), and fittingly, The Legendary Beast and The Extreme - FFVIII's phase one and three final boss themes.
    - The second last boss of the final raid for Eden, Fatebreaker, which is an amalgam of Ryne's memories of the sineaters, Thancred and Ran'jit, references Griever, the second final boss of FFVIII, which was similarly created from Squall's memories and thoughts.
    - Thancred taking up the gunblade and acting as the protector for the current Oracle of Light might reference how in FFVIII's story sorceresses would usually take a gunblade-wielding 'knight' as their champion and bodyguard (in particular, Squall ends up becoming one for Rinoa in FFVIII).
    - The 'Aetheric Lamp' that Emet-Selch gives the player to look for particulary sensitive areas of aether in the Rak'tika Greatwood possibly refers to the Magic Lamp item that Cid gives Squall in FFVIII (it was used to summon the demon GF Diabolos, specifically initiate a battle with him - interestingly in FFXIV after using the Aetheric Lamp to find a suitable area the player has to 'summon' a 'demon' - the Ascian Emet-Selch, by whistling!).
    - A viis in Fanow is named 'Tilmit', this was Selphie's surname in FFVIII.
    - The name of a blacksmith deity worshipped by the dwarves (as well as the name of the river in Kohulsia) is called Watts. Watts was a npc from FFVIII (he was a member of the Forest Owls resistance force).
    - The final boss of the Akademia Aynder dungeon is Queztalcoatl. Queztalcoatl was one of the first 'Guardian Forces' Squall gains at the start of FFVIII (fittingly in a place of learning like the Akademia is).
    - Appropriately, Queztalcoatl is identified in it's boss fight as being a type of aetheric entity the Amaurotians created called a 'Guardian Force' (or GF). Guardian Forces are what summon monsters were called in FFVIII.
    - The story event for the completion of the Ishgardian Reconstruction features a concert performed in the Firmament for the benefit of the builders. This is just like the Garden Festival concert Selphie and her friends perform for the Garden at Fisherman's Horizon in FFVIII.
    - During the patch 5.1 main scenario story Aliasie names the porxie familiar she creates to reverse Halric's light corruption 'Angelo'. Angelo was the name of Rinoa's pet dog in FFVIII (who she used as a 'familiar' in battle).
    - The new relic story for ShB is called 'Save the Queen' (referencing a legendary weapon wielded by the personal guard of Queen Gunnhildr of the hrothgar. Save the Queen was the name of Quistis's ultimate weapon in FFVIII (it also first appeared in FF Tactics as well as in FFX and XI).

    FFIX:

    - A music track that plays during the danceshow in the initial Job quest for DNC is a remix of Nobuo Uematsu's Vamo ala Flamenco from FFIX (which played during a similar show in FFIX).
    - The Jongeleur twins in Eulmore who act as Vauthry's messengers may reference Zorn and Thorn from FFIX who are similarly garbed in red and white/blue and white jester attire, are identical looking (but not actually twins), and tend to finish each other's sentences and speak in rythme.
    - A deathgaze-type enemy found in the Rak'tika Greatwood is a Gizamaluke. Gizamaluke was a serpentine boss fought in Gizamaluke's Grotto in FFIX.
    - A nameless tower in the background of the Amaurot area in The Tempest resmbles Lindblum Castle in FFIX.
    - A npc/antagonist connected to the Eden raids is a black clad girl named Gaia. Gaia is the name of FFIX's world (it is also commonly associated with FFVII as the 'name' of FFVII's Planet, but no FFVII game or media has ever mentioned it's world by that name, it's only ever been known as The Planet)
    - During the climatic cutscene to SHB immediately after defeating the final boss, Hades evokes the masks of countless Ascians/Amaurotians as memories to empower himself. The overall appearence of this closely resembles the 'hall of memories' in Oelivert in FFIX where masks recite the history/memories of a similar ancient (and long dead) precursor civilization (Terra).
    - Emet-Selch/Hades carrying the souls and memories of the Amaurotians sacrificed to summon Zodiark and his overaching desire to restore the world to it's former state parallels Garland in FFIX who was also the steward of the departed souls of a dead world (Terra) and was working to restore it back to it's former state by sacrificing the lives on the current world (Gaia) to do so.
    - The name of the trial battle within Cid's memories during the Bozja storyline against Varis yae Galvus is called 'Memoria Misera'. Memoria was the name of the final dungeon in FFIX, fittingly a place made from memories.
    - The image of the Ronkan viis mage Tiuna on the wall of her tomb in the Qi'tana Ravel (visited in patch 5.2) closely resembles the Burmecians from FFIX.

    FFX:

    - The Ascians' precursor city of Amaurot, is clearly meant to reference the city of Xanarkand in FFX, both were highly advanced in the past but are now empty ruins, and have been recreated as a glamour that disappears at the end of the story (Amaurot even has a view from a cliff overlooking the ruins that is clearly taken from the same view Tidus's party has of the Xanarkand Ruins in FFX) - incidentally the name is taken from the name of the capital city in Thomas Moore's Utopia (some versions of the novel translate 'Amaurot' as 'Aircastle' strangely).
    - The new hrothgar race are called 'Ronso' in the First Shard. The Ronso tribe were a lion-humanoid race that appeared in FFX.
    - Speaking of the Ronso, an area of Ahm Areang is called Mount Biran. Biran was a Ronso NPC in FFX (in fact, the Sightseeing Log for the Mount Biran Mines directly references the location being named after a "legendary Ronso").
    - The 5.2 Eden raid features an area called the Thunder Plains (where a bizzare rendition of Ramuh crossed with Ixion is fought). The Thunder Plains were an area prone to thunderstorms in FFX (due to the proximity of the Aeon Ixion's 'fayth').
    - the 5.5 main scenario features Fandaniel summoning 'Lunar Primals' which are dark variations of the Primals the player has fought throughout their journey. These resemble the 'Dark Aeons' added to the 'International' and European PAL versions of FFX (and the most recent rerelease).
    - Horrifyingly, in the patch 5.5 story it's revealed that the mysterious towers appearing around Eorzea that are tempering those who wander too close actually absorb any living thing that cannot escape, forcing them to endlessly evoke the Lunar Primals and to recreate the ancient Terminus. This is very similar to the Wall of the Fayth in FFX which also is made of the victims of Xanarkand's destruction who endlessly dream to materialize the 'dream' Xanarkand and to create similar summons (Aeons).

    FFXI:

    -Although a reoccuring Job throughout the FF series, the Dancer Job is closely based on it's FFXI incarnation, such as the use of chakram as a weapon type and the school of dance being known as the Kriegstanz, as well as some abilities like Flourishes also being shared with the FFXI version.
    - One of the troupe's performers during the DNC Job quests is Ronaa Mihgo. This could be a reference to Nanaa and Romaa Mihgo, mithra npcs from FFXI (Nanaa was the infamous 'Cat Burglar' of Windurst, and Romaa was the former chieftainess of Kazham and Nanaa's estranged mother).
    - The leader of the troupe during the DNC quests is Nashmeira. This is a reference to Nashmeira in FFXI's Treasures of Aht Urhgan expansion who was the Empress of Aht Urhgan but who would often go incognito outside the palace in the guise of a similar streetperformer (a Puppetmaster).
    - The title of FFXI's main theme song, Distant Worlds, is name dropped during dialogue in the initial Job quest for DNC
    - Hyur in the First Shard are called 'humes', which is what humans are called in FFXI (as well as FFXII)
    - The pixie beast race first appeared in FFXI's Wings of the Goddess expansion.
    - The name of the Pixies's 'king', Titania, was the name of the Pixies' queen in FFXI WotG
    - The revelation that the Ascians themselves were Hydaelyn's original precursor race clearly parallel's FFXI's Zilart race, in that both were highly advanced, had psychic powers (the Zilart having a weak equivelant to the Echo called 'the Whisper of the Soul'), and whose civilization was destroyed in an apocalyptic event that not only almost obliterated their entire race, it also reshaped the world into it's current form and gave birth to the current races.
    - The final boss of the SHB storyline is Hades. Hades was also the final boss of FFXI's Seekers of Adoulin expansion (he was also a summon spell in FFVII and an optional superboss in FFIX).
    - The areas of the First Shard which were lost to the Flood of Light and became lifeless wastelands are called 'the Empty'. The Emptiness was the manifestation of death and destruction that was eating away at Vana'diel in FFXI (it was specifically explored in the Chains of Promathia expansion).
    - The references to the Shadowkeeper in the distant past and how she gained followers of various monsters and beastmen, including gnoles and orc-like wargs that fought against the Warriors of Light and the nations of Lakeland, references the Shadowlord and the Beastmen Confederate that launched the devestating Crystal War 20 years in Vana'diel's past in FFXI.
    - The backstory about the elven nation of Lakeland being a kingdom that once held sway over the entirety of Norvrandt, only to fall into decline even before the Flood of Light parallels the backstory of the elvaan nation of San d'Oria in FFXI, which once conquered the entire Quon continent, only to lose their territory and fall into internal squabbling and decadence.
    - The ruined fortress of Laxan Loft in Lakeland, closely resembles King Ranperre's Tomb in FFXI (right down to being filled with undead knights).
    - The gnoles found in Lakeland are taken directly from FFXI's Wings of the Goddess expansion where they were an auxilarly unit of the Beastmen.
    - The evil weapon enemies found on the western side of Ahm Ahraeng are taken directly from FFXI (in FFXI they were usually found around Zilartian ruins such as the Crystal Line)
    - As well, an evil weapon Rank B Hunt in Ahm Ahraeng is named Juggler Hectatomb. This was the name of a rare-spawn weapon-type Notorious Monster (NM) found in FFXI in the Chains of Promathia expansion area Attohwa Chasm (a similar arid canyon area).
    - During the quest to unlock the post ShB storyline optional dungeon Akademia Aynder, the ondo npc to unlock the quest refers to a beast with a "cavernous maw" that is terrorizing the ondo in The Tempest, that they are considering as a "harbinger" of doom. The Cavernous Maws were the names given to the Atomos gateways that manifested throughout Vana'diel in FFXI's Wings of the Goddess and Abyssea expansions that provided access to the past and the paralell world of Abyssea. Additionally, the 'Harbinger' was what the comet seen in the night sky during the Crystal War in FFXI's WotG expansion was referred to as (it turns out it is literally Atomos).
    - In the newly constructed area of the Firmament in Ishgard called the New Nest, there is an area on the map called 'Rolanberry Field'. Rolanberry Field(s) is an outside field zone in FFXI (famous for being where player bazzars used to be undertaken).
    - An area of Kohlusia near the dwarven villages is a heavily volcanic area with lurid yellow, orange and green pools of bubbling sulfur and geysers. This resembles very closely the Dangruf Wadi area of Gustaberg in FFXI.
    - A main scenario quest in patch 5.3 is called 'Faded Memories'. This is the name of the music track for the Promyvion areas, aka the 'Emptiness' in FFXI's Chains of Promathia expansion.
    - The new Trust system that allows the player to form a party of NPCs in story dungeons is taken from FFXI where the Trust system allowed the player to summon similar npc fighters to assist them.

    FFXII:

    - The viera race from FFXII (and the Ivalice Alliance games) appear as a playable race.
    - The nu mou beast tribe are taken directly from FFXII and the Ivalice Alliance.
    - Viera's starting armour for player characters is directly based on Fran's costume from FFXII
    - A Wind-Up Fran is a minion included with the Collector's Edition of SHB, Fran being one of FFXII's playable party members.
    - A female hume npc in the Weed village of Lakeland is named Vayne. Vayne was the Imperial Viceroy to Rabanastre who became the game's main antagonist in FFXII (interestingly, Vayne was a man in FFXII, and yet his name is given to a woman here).
    - An area of the Rak'tika Greatwood is M'jirl's Regret. M'jirl was a viera npc in FFXII.
    - The 'viis' village of Fanow is clearly based on the hidden viera settlement of Eruyt Village from FFXII.
    - The Malikah's Well dungeon is clearly based (architecture and theme) on the Barheim Passage from FFXII (interestingly, both are home to 'fallen angels' - Malikah's Well being the lair of the fourth Lightwarden Storge who resembles a oraphim (a wheel-like angel surrounded by wings) and Barheim Passage is where the Esper Zalera is found (the 'Death Seraph'), whose name is an obvious anagram of Azrael, the angel of death).
    - The design of the 'Terminus Detonator' enemies found in the Amaurot dungeon are taken from the design of bomb enemies in FFXII.
    - In patch 5.2's story, it's mentioned that the 'core' of Hydaelyn (who was the one responsible for her summoning) is named Venat. Venat was the traitorious member of the god-like Occuria who was pulling Vayne's strings and who later fused with him to become the game's final boss the Undying, in FFXII.
    - The new Zadnor portion of the Bozjan Southern Front features the flagship of the VIIth Garlean Legion the Dalriada, this resembles the Ifrit-class Archadian airships from FFXII.
    - Belias and Cúchulainn once again appear during the Zadnor content, both are Espers from FFXII (they were also originally from FF Tactics, the later especially more closely resembles his FFT form.

    FFXIII:

    - The name of the city in the First Shard that has grown up around the Crystal Tower is called the Crystarium. The Crystarium is the name of FFXIII's ability system.
    - Although it's more likely based on the FFVIII GF of the same name, the Eden raid may also be possibly named after the city of Eden, the capital of Coccoon, and it's controlling fal'cie of the same name, in FFXIII (Eden also appeared in FFVIII)
    - The 'creation' of Sineaters through an infection of excessive light could reference the turning of humans into l'cie/c'ieth in FFXIII and it's sequels (specifically the later, as both are horrific transformations that leave the person devoid of free will, becoming a horrifying abomination, the process started by a crystal becoming infused somewhere in the victim's body). The term 'Sin Eater' and the word 'ci'eth' are also very phonetically similar.
    - Towards the end of SHB the Warrior of Light is frequently cautioned by Alisaie and Ryne to keep their emotions in check lest it "let the Light aether burst out and completely turn them" (into a Sin Eater). This is a reference to FFXIII where it's mentioned that those turned into l'cie may find their 'Focus timer' sped up or even skipped ahead to the 'final stage' (transfromation into a c'ieth) due to their emotional state becoming turbulent or unstable.
    - G'raha Tia's partial crystallization could be a reference to Cid Raines in FFXIII who, having been turned into a Coccoon l'cie, partially crystallizes (both are also erstwhile allies who temporarily become antagonistic).
    - And speaking of which, G'raha crystallizes completely at the end of the 5.3 story, just like the player characters at the end of FFXIII (although in the FFXIII case the crystallization in only temporary).
    - The design of the Royal Custard enemies found in Malikah's Well are taken from the various flan enemies found in FFXIII and it's sequels.
    - During the cutscene of the party travelling to The Tempest, one of the shipwrights at Venmont Yards in Kohlusia retorts to a colleague who was complaining about how dull life now was after the excitement of building the Giant Talos, saying "What did you expect it to be, all honey and rainbows?" This is a paraphrasing of a famous quote made by Sazh in FFXIII to Vanille about the unexpected consequences of her actions (the quote was slightly different, in FFXIII it was "sugar and rainbows").
    - The final boss of the Amaurot dungeon is a bizzare flying entity called Therion with multiple mask like faces on a strange platform for a head. It's appearence closely resembles Barthandelaus, the true fal'cie form of Galenth Dysley, the main antagonist, of FFXIII.
    - At the end of Amaurot in the cutscene after defeating the final boss, the Warrior of Light finally succumbs to the corrupted Light aether within them and starts to transform into a Sin Eater (only to be saved at the last moment). This is just like the end of FFXIII during the final boss fight where Lightning and the party also turn into C'ieth temporarily (in that particular case it was actually an illusion).
    - Many of the enemies found in the Twinning dungeon are based on FFXIII enemies.
    - The infamous Shoebill bird that is constantly seen motionless and staring at the WoL throughout Norvrandt (and can be gained by the player as a minion in Amaurot) may reference Galenth Dysley/Barthandelaus's robotic owl familiar, Menrva, which he sends to shadow the party in FFXIII (the theory is the Shoebill is either Emet in spirit or an avatar sent by him to watch over the WoL - the fact it's a minion that drops in Amaurot seems to suggest this).

    FFXIII-2:

    - The name of the dungeon, Akadaemia Aynder, may reference the city of Academia in FFXIII-2, both being technologically advanced areas.
    - The Twinning dungeon has certain similarities to Augusta Tower in that both areas are affected by a temporal paradox, and the final boss for both, has a similar appearence.
    - The final boss of the Twinning dungeon, Tycoon, resembles a Garlond-Ironworks copy of the Proto-fal'cie Adam, the final boss of Augusta Tower, in FFXIII-2
    - The Garlond Ironworks essentially becoming the de-facto government of the original post-8th Calamity timeline parallels the formation of the Academy becoming Coccoon and Pulse's government in FFXIII-2 (both being organizations dedicated to science, learning and technology)
    - Speaking of Adam, the means the Garlond Ironworks in the future post-8th Calamity Source made the Crystal Tower able to traverse time and space to the First Shard 300 years in the past; by using components of both Alexander and Omega, parallels FFXIII-2 where Hope and the Academy created the proto-fal'cie Adam by using similar components from a dead summon (the Coccoon fal'cie Eden). For bonus points, Adam was housed in a technological tower (Augusta Tower) and like the Crystal Tower when it arrived in the First, ends up affected by a temporal paradox.
    - Minifilia being 'reborn' constantly throughout recent history in the First as the 'Oracle of Light' may reference the Oracle Yeul who is also constantly reborn with an identical appearence in FFXIII-2.

    Lightning Returns ~ FFXIII

    - The npc connected to the Eden raid, Gaia, has more than a passing resemblence to LR-FFXIII's Lumina, both are young girls clad in frilly black 'gothic lolita' style dresses who act antagonistic to the player.
    - The First's world map of a single remaining circular habitatable zone comprising the Norvrandt continent, the island of Kohlusia and some remanant ocean surrounded completely by a crystallized wasteland where life could not exist parallels LR:FFXIII's Nova Crystallia's map of four small habitable regions surrounded by empty space of Chaos that was deadly to life.

    FFXV:

    - The premise of SHB about restoring night time and the weather to the First Shard which is trapped in eternal daylight is essentially the reverse of FFXV's setting which is slowly but inexorably falling into eternal night time (by the end of FFXV the world indeed no longer has daytime at all).
    - Similarly, the Oracle of Light may reference the Oracle in FFXV.

    FF Tactics

    - One of the bossess in the Anemmsis Aynder dungeon from the 5.2 patch resembles the Cyclops summon from FFT.
    - The revelation that Elidibus is Zodiark's core and the one most responsible for his summoning in Ancient times references how in FFT Elidibus used Zodiark as the ultimate summoning spell during the final battle in the optional Deep Dungeon/Midlight's Deep (the player could actually learn it in FFT by allowing him to cast it and then be hit with it, Blue Magic style).

    FF Tactics Advance

    - The name of the hunter organisation in the First analogous to Clan Centurio in the Source is called 'Clan Nutsy'. Clan Nutsy was a Clan in FFTA.
    - Accordingly, the leader of Clan Nutsy is a moogle named Nutsy. Nutsy indeed is a moogle who leads that that clan in FFTA

    FFVII ~ Advent Children:

    - The final battle for ShB (against Hades) takes place in the Dying Gasp, which appears to be the top floor/roof of the Amaurot Capitol building. This is just like how the final battle in FFVIIAC ends up on the top floor of the Shinra Building, and for added effect, both were ruined in apocalyptic events.
    - During the cutscene that occurs immediately after completing Amaurot, the Warrior of Light succumbs to the corrupted Light aether, and blacks out, reappearing in a completely white void with Ardbert's ghost standing beside them, who gives them a pep-talk and offers his weapon to them, curing the corruption and reempowering them. This is just like the scene that occurs in the 'Complete' (Bluray) edition of FFVII: Advent Children when Sephiroth defeats Cloud and leaves him a bloodied mess, where he blacks out and reappears in a similar white void with the ghost of Zack, who similarly rebuilds Cloud's morale allowing him to fight on from the brink of death.
    - The final words uttered by Emet-Selch after his defeat, is "Remember us. Remember that we lived." This is similar (but also the exact opposite) to Sephiroth's final words after Cloud defeats him in Advent Children ("I will never be a memory!")
    - After the Warrior of Light finally defeats Emet-Selch for good, the Ascian dissolves into glowing green orbs that float off into the sky (unlike how Ascians usually disolve into darkness when defeated). This is just like what happens to Kadaj after his defeat at the end of Advent Children.
    - Not specifically a solely ShB reference but it was added during ShB's time - the achievement for completing the Little Ladies' Day seasonal event in 2020 is called "Just Peachy!" This is part of a quote made by Rude in the Bluray only 'Complete' edition of Advent Children (the full quote was: "Yeah, I'm just peachy!").

    Dissidia: Final Fantasy

    - The revelation that Zodiark and Hydaelyn are not real gods but elder Primals summoned by the Ascians parallels the Dissidia games' premise of gods (Chaos and Cosmos in the PSP games, Spiritus and Materia in the Arcade and PS4 versions), where they're constructs created by a similar ancient race to provide balance to the world, but things go awry.
    - Speaking of Cosmos, the new dungeon added in patch 5.1 is called The Grand Cosmos. Cosmos is of course the goddess of harmony in the PSP Dissidia games.
    - In the patch 5.3 story final battle Elidibus's depiction of the original Warrior of Light fighting the player as an antagonist on the side of darkness parallels the second Dissidia game (Dissidia Duodecium) where the Warrior of Light in that cycle was on the side of Chaos (darkness) rather than Cosmos (light).
    - During The Heroes' Gauntlet dungeon the player has to battle crystalline copies of 'Warriors of Light' from other worlds: these are very much like the Mannikins from the first two Dissidia games.
    - The final 'summon' the WoL summons to restore the elements to the Empty in Eden's Promise released with Patch 5.4, Umbra, is based on Tetsuya Nomura's design for FFIII's final boss, the Cloud of Darkness, for the Dissidia games.


    There is undoubtebly more to be uncovered as I have only just scratched the surface in SHB so if anyone has any more to add, please post away! Also, if I've made any errors please clarify them!
    (2)
    Last edited by Enkidoh; 11-19-2021 at 04:00 AM. Reason: Added some FFVII and XIII references and corrected the reference for the mural in Tiuna's Tomb, it was from FFIX not XI.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

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