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  1. #71
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by edgar131 View Post
    Based on what your saying the solution would just be to add some cool effect and make sure it doesn't ruin the flow of battle. Why would we need to completely scrap the current system to get that?
    The problem with this is: how do you avoid it ruining the flow of battle (and make it more intuitive possibly), without basically turning it into a skillchain-like system that's named battle regimen?

    Mind you, I'd be entirely fine with that. I care not what a system is named.
    (0)

  2. #72
    Player
    kukurumei's Avatar
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    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Roaran View Post
    If you put in skill chains it will mean forcing all non participants to stop using anything other than auto attack in order to not screw up the skill chain.

    FFXIV =/= FFXI: Most of your damage does NOT come from Attacks, and WS's are fire more frequently. Skill chains just are not feasible in this game unless you dramatically change either the skill chain system or the battle system.
    Good news! We're changing the battle system. Ya...we didn't like the battle system much either. So... shoo shoo BR.

    All the more reason to change BR now isn't there.
    (0)

  3. #73
    Player
    edgar131's Avatar
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    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    The problem with this is: how do you avoid it ruining the flow of battle (and make it more intuitive possibly), without basically turning it into a skillchain-like system that's named battle regimen?

    Mind you, I'd be entirely fine with that. I care not what a system is named.
    http://forum.square-enix.com/ffxiv/t...men-Suggestion
    (0)

  4. #74
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    It sounds interesting, but it doesn't make the BR system intuitive.
    (0)

  5. #75
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Abriael View Post
    It sounds interesting, but it doesn't make the BR system intuitive.
    It's so you can stab the enemy while dog piling.

    In general people aren't looking for tweaks. That didn't work for many of the other problems, or people wouldn't be giving the game such low scores.
    (0)

  6. #76
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by kukurumei View Post
    It's so you can stab the enemy while dog piling.

    In general people aren't looking for tweaks. That didn't work for many of the other problems, or people wouldn't be giving the game such low scores.
    Really? A lot of the 'tweaks' that they have made have fixed a lot of problems. The changes to the market wards have basically completely removed the need for an AH. The recent changes to local leve's and doing the synth's for requested items is a really nice improvement. The SP changes from a month or 2 ago shut everyone up about experience (except the ones who complain that you get too much now). Honestly I think they are doing a good job so far I'm just hoping they don't listen to a lot of the stupid fans and start getting rid of what actually does work instead of just making the few fixes needed to make it great. By the way all the scores were given long before any patches that fixed anything came out.
    (0)

  7. #77
    Player
    -S-a-g-e's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Sage Draconia
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Battle Regiments are very useful and in some cases absolutly critical, if you dont want to wipe during some nm's..Battle Regiments are very easy tbh.Coordination among everyone can be the hard part, until everyone knows there duty.. To my knowlege there are 3 debuffs that can be done in battle regiment .. 1. Tp Down(attack to Weaponskill)- 2. Att.def down(Attack to attack) and 3. magic/def down.( attack to Spiritdart or phantom dart ect.)....In all fight there is no reason"unless situational" for your group to not have attackdown and magic down on the mob at all times..Tp Down is optional in some cases and very vital in some cases.. For people trying to get a grasp on battle regiments you may find it usefull to know that multiple debuffs can be applied in one regiment"all 3 as a matter of fact". Can be applied in one regiment.And It also does not matter if there was an imroper skills applied before or after the "correctly placed skill to cause a debuff" to get the debuff.For a example Attack to Weaposnkill causes Tp down. Lets say your party was desperate for tp down and you call out tp down and 2 people accidentally!! threw in the wrong skills to start or close ..So your regiment looks like this spirit dart- Brutal Swing-Light Thrust-Concussive Blow-Thunder...Okay so you initiate the regiment.If The LightThrustand Concussive Blow land then you will have tp down because that was attack to Weaposnkill.. If interested here is an example of solid Battle Regiment when tp down is needed the whole fight.. start off with ATT ATT ATT DART DART... this will allow for DEf down And magic Def down in one.There was an extra att and an extra dart applied incase one or 2 people miss.The chances are when doing this- most of the time you will get enough people landing there attacks to get those 2 debuffs in the opening regiment...Then This would be followed Att- WS-WS - WS - WS- Ws - WS- Magic _Magic..This regiment would be you Big time dmg with magic burst at the end, and tp down since you got the ATT-WS part in at the beggining of the regiment..If doing this i would reccomend a pug or some with high acc to start that regiment. This way you will minimize the chance of missing on the regular attack that opens this regiment- causing you to not get tp down .I mentioned puf because they get 2 chances at landing a blow with on basic attack." _ Little Secret _ You can magic burst outside the regiment if timed rite at the end of regiment perfectly. this goes for Weaposnkills as well . Please note when i say magic burst ,I am just referring to a highly modified Dmg Output. there is no visual for this and no message telling you this.But when you spell that hits for an nm for 80 Dmg outside of a regiment normally and now suddenly hits for 600" then you will know you got it" /wink takes a little practice , only because you have to anticipate when the Br is going to be iniated by some one else have your magic hitting at the same time he closes it.
    (0)
    Last edited by -S-a-g-e; 03-10-2011 at 01:47 PM.

  8. #78
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by edgar131 View Post
    Really? A lot of the 'tweaks' that they have made have fixed a lot of problems. The changes to the market wards have basically completely removed the need for an AH. The recent changes to local leve's and doing the synth's for requested items is a really nice improvement. The SP changes from a month or 2 ago shut everyone up about experience (except the ones who complain that you get too much now). Honestly I think they are doing a good job so far I'm just hoping they don't listen to a lot of the stupid fans and start getting rid of what actually does work instead of just making the few fixes needed to make it great. By the way all the scores were given long before any patches that fixed anything came out.
    Cue heated discussions on market wards : no it's not fixed.
    Cue how we had to wipe out the old SP system and then patch it serveral times(we're still patching it).

    So tweaks that fix those problems have cost us (adding beta rant times) 6 months for the results which not everyone is satisfied with.

    Ya...those tweaks are really bring back the game from death...
    (0)

  9. #79
    Player
    -S-a-g-e's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Sage Draconia
    World
    Excalibur
    Main Class
    Lancer Lv 50
    BTW i wrote that last length post and never gave my opinon on the topic.I personally like the freedom of the oldschool way But at the same have enjoyed watching incredible dmg at the hands of a well executed BR. I would vote to kepp Br if they can manage a way to allow you to not be locked in it the whole time and Give us some sweet animations like 11 had. If this could happen i would actually see Br as the superior . If not _ Give me back my skill chains. Speaking of chains ) - what was so wrong with XP chains, give us that back for sure)
    (0)

  10. #80
    Player

    Join Date
    Mar 2011
    Posts
    50
    They are both basically the same function.

    Skillchains just occur automatically when certain conditions are met. Battle Regimens have to stop the flow of battle and specifically line them up.

    To be honest, I feel like Skillchains / Magic Bursts are the superior method. It's more free, and requires that the group is more dynamic, as well as allowing for combat to continue at a normal pace. It really is a pain in the arse to stop what we're doing to try and get this clunky thing to work. We've even died a few times because we stood still too long.
    (0)

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