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  1. #1
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Abriael View Post
    While I tried hard to use and enjoy Battle Regimes, I find their implementation rather convoluted and cumbersome. The level of steps required is too high, and in the end lag doesn't help.

    I would suggest bringing back skillchains from FFXI.

    Mind you, I'm not one of those that advocates turning FFXIV into FFXI-2, but when you make a sequel porting over certain staples of the previous game isn't a bad thing, is it?
    I think skillchains are one of those staples.

    Their usage and execution was much more intuitive and immediate than Battle Regimes, they didn't require additional cumbersome steps, and they simply were the best balance possible between fun, simplicity and complexity.
    I agree wholeheartedly. Especially with the lack of auto attack. It's like the entire party just freezes actions for about 4-6 seconds while everyone tries to get the BR in order, and a lot of times it still doesn't work right.

    With skillchain+magicburst, you work together, your regular actions are not hindered, and it requires people to actually know their class and what they are doing in their current Role to excel.

    Overall = in favor
    (0)

  2. #2
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    If you put in skill chains it will mean forcing all non participants to stop using anything other than auto attack in order to not screw up the skill chain.

    FFXIV =/= FFXI: Most of your damage does NOT come from Attacks, and WS's are fire more frequently. Skill chains just are not feasible in this game unless you dramatically change either the skill chain system or the battle system.
    (0)

  3. #3
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Roaran View Post
    If you put in skill chains it will mean forcing all non participants to stop using anything other than auto attack in order to not screw up the skill chain.

    FFXIV =/= FFXI: Most of your damage does NOT come from Attacks, and WS's are fire more frequently. Skill chains just are not feasible in this game unless you dramatically change either the skill chain system or the battle system.
    Correct! FFXIV isn't FFXI and skillchains actually would have no place here, even after implementation of auto-attack. Adding skillchain would be just as bad as battle regimen since the skill spam would keep breaking chain and/or generating different chain than planned.

    I know most people would say it's bad and stuff (FFXIII haters everywhere), but i believe a dynamic system like FFXIII stagger system would fit FFXIV like a glove. We don't need the progressive damage increase like stagger system had because we have TP here, but SE could add specific actions that generate a chain effect regardless of order, like there.

    I'd suggest something like a trigger action (a weaponskill that have major TP cost and minor damage, used just to trigger the chain effect), after that any weaponskill being allowed, with enhanced accuracy, damage and effect and having specific weaponskills and spells that could be used exclusively during it (would fail if used while the monster isn't in "chain mode") that are the ones that have the role of dealing optimal damage during chain and generating battle regimen based on sequence (it would just keep getting the longest sequence of skills and generating the respective effects at monster) in exchange of heavy TP cost of these skills. Could even made the same effect stacking in x3 just like some weaponskill/skill effects does so if all sequences happen to generate the same effect the repeated effects wouldn't be wasted.

    To finish, just like there is a skill to trigger the chain, there should be a skill to finish the chain, dealing extra damage based on the damage dealt during chain and removing the chain effect (you wouldn't need a chain effect to continue if everyone already burned their TP, so a finish skill would bring a bonus for those team that worked properly and finished the chain in time, dealing extra damage to monster).

    It might sound complex, but would be very simple to be used...much more than battle regimen or skillchain ever was and would be perfectly usable in every situation, no matter if its a party of 2 players or if we have a dynamis-like horde of 60+ players, no matter if its a blue marked monster or a HNM.
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  4. #4
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Roaran View Post
    If you put in skill chains it will mean forcing all non participants to stop using anything other than auto attack in order to not screw up the skill chain.

    FFXIV =/= FFXI: Most of your damage does NOT come from Attacks, and WS's are fire more frequently. Skill chains just are not feasible in this game unless you dramatically change either the skill chain system or the battle system.
    Good news! We're changing the battle system. Ya...we didn't like the battle system much either. So... shoo shoo BR.

    All the more reason to change BR now isn't there.
    (0)

  5. #5
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MagicofGaia View Post
    I agree wholeheartedly. Especially with the lack of auto attack. It's like the entire party just freezes actions for about 4-6 seconds while everyone tries to get the BR in order, and a lot of times it still doesn't work right.

    With skillchain+magicburst, you work together, your regular actions are not hindered, and it requires people to actually know their class and what they are doing in their current Role to excel.

    Overall = in favor
    Okay ill reiterate the suggestion I made http://forum.square-enix.com/ffxiv/t...men-Suggestion since no one seemed to read it. You don't need to dramatically change anything to make the current BR system work. When you stack an ability you set aside the stamina required for that ability, so your stamina bar would have a greyed out section or however they want to visualize it. You would then be able to use the remainder of your stamina bar just as you normally would to attack with your ability still stacked. Once the BR is activated the set aside stamina is used and the greyed out section is returned to you and battle continues to keep going. This removes the break in combat flow caused by the current system which I think is the only real problem with it other than the stupid bug that causes you not to be able to activate a BR.
    (0)