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  1. #51
    Player
    Shiggysonson's Avatar
    Join Date
    Mar 2011
    Posts
    126
    Character
    Shiggy Sonson
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    I used to agree with the OP until I learned how to use BRs. As someone said earlier, I think the main reason why many people don't use them is because it's not really required when you're doing leves. A lot of fights while leveling are pretty short and don't require the use of BRs. This sorta changed with the SP patch. Now that there's more SP groups, I find myself using BRs a lot more than before, and they're great. I don't think they should take out BRs. They should just add more challenging fights at lower ranks that require the use of them.

    Skillchains and magicbursts won't fit in this current battle system. TP gain is a lot faster so people can use weaponskills more often. People would have to hold back their weaponskills to not interupt skillchains.
    SE can also be very creative with BRs. They could add more debuffs/buffs in the future that the party could use through BRs, and they could easily add awesome ideas like the chrono trigger idea that someone posted earlier. It would be awesome to see something like Fire II + Stone II = Meteor or something lol.

    There's a lot of potential in the BR system... lets wait and see what they do with it.
    (0)

  2. #52
    Player

    Join Date
    Mar 2011
    Posts
    543
    Absolutely bring back skillchains and magic bursts.
    (1)

  3. #53
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    so we can conclude what lacks from BR are:
    1. Urgency to use it in normal leves/grind
    2. Lack of animation
    3. Socialization to user about BR mechanic

    any other?
    (0)
    Aion Zwei - Masamune

  4. #54
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Aion View Post
    so we can conclude what lacks from BR are:
    1. Urgency to use it in normal leves/grind
    2. Lack of animation
    3. Socialization to user about BR mechanic

    any other?
    That's your take, by devaluating opinions of certain portions of this thread.
    my take:
    Shallow
    spammy
    unintuitive
    Let's not forget disruptive.
    (0)

  5. #55
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    FFXI skillchain would be better except that instead of how they had elemental debuffing, they should have detrimental effect like FFXIV does, like def down, atk down, increase TP, increase mag dmg etc.

    Using BR is a must for end game NMs in FFXIV but no one enjoys it, we do it because it helps increase the ws dmg, and we do it thru using ventrillo, i can assume it would be cumbersome to do it using pt chat....
    (0)

  6. 03-09-2011 12:53 PM

  7. #56
    Player
    cylia's Avatar
    Join Date
    Mar 2011
    Posts
    198
    Character
    Arc'en'ter Danselune
    World
    Moogle
    Main Class
    Gladiator Lv 70
    i liked the skillchain and magic burst from FFXI
    i think it should be put in FFXIV as it was with better animation moves and the statut effect down thing

    but i also think we could at the same time keep the automatic battle regimen but for another purpose.
    my dream would be to have a system of combo comparable with the chrono trigger system

    2 weapons skills become another one with a new animation between the two characters

    http://http://www.youtube.com/watch?v=TTOmqgXjC2g

    it could be set with old battle regimen system
    and keep the simple debuff with another system : renkei from FFXI
    (0)
    Last edited by cylia; 03-09-2011 at 02:26 PM.

  8. #57
    Player
    Asra's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    25
    Character
    Asra Licene
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I don't think replacing a system that is easy to participate in, enables rapid gains in damage, and type oriented instead of individual attribute oriented with a system that is not casual player friendly and simply lacks the punch of the other is a good idea in the end.

    I've used regimen since it got fixed in November, all my friends use regimen when they can, all my friends friends use regimen when they can. Every single "endgame" LS on my server uses regimen when engaged with NMs. My (good) EXP parties have used it. The regimen system is far more simple than it initially sounds, and everyone whom I've went through the regimen system with come to love it and can't wait for the next monster to jump in on it. Every single person I know would hate to see Skillchains/magic bursts reintroduced because regimen is too powerful a tool not to have. My mages also don't need to wait for the regimen to fully execute to do full damage, they can hop right in.

    Granted, a good argument that regimens are not really a requirement for leve parties until the R40s, probably why it seems like nobody uses them, but regimen are used frequently in any good high level party, and if said party is not using it, consider bringing it up, you kills will proceed much faster (unless it glitches.)

    Making the point that regimens require minimal communication is also fairly moot. Many of my EXP parties established a solid plan and a regimen order that was followed pretty strictly without question. It's no different then establishing the WS order for the fight skillchain, and then declaring your TP with a macro. This time around, you perform the neccesary defense down ailments, then call your WS for others to stack above you. You push different buttons.

    Besides, a few good points were made - TP has changed significantly since XI. You can execute multiple weaponskills in succession now, and I love the ability to do this, as it facilitates good soloing and enables TP to power moves such as Haymaker/Jarring Strike/Fracture. We couldn't get a skillchain system without some great facets of the battle system being dumbed down to accommodate something that for all intents and purposes was designed for a slower pace of battle.

    I'm also not a fan of getting Liquefaction instead of fusion because someone jumped the gun, thus prolonging the fight.
    (0)
    Last edited by Asra; 03-09-2011 at 06:10 PM. Reason: Sentence fragment (lol)

  9. #58
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    I don't personally enjoy the current system but there are ways to have the best of both worlds. I would prefer a SC/MB type system because we won't have to queue our attacks and have so many people just standing there waiting for others to join. It should just be similar to SC in that we organize who is doing what and do that without having to queue, and allowing MB's to do additional damage on top. However it can be similar to a regimen as far as how it gives debuffs on the mob.

    Plus, they could add in the awesome effects like the Light and Dark skill chains I just never got bored of seeing.
    (0)

  10. #59
    Player
    edgar131's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Vrell Cetedine
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I don't like how people seem to feel that just because the current system as it is doesn't work quite the way you want it, you want to scrap the whole thing just to bring back in a system from FFXI. The current battle regimen system does need a little work but I think it's a huge improvement over the FFXI system. The SC/MB system was hard to organize and I don't think will work well with FFXIV. I proposed a change in another thread http://forum.square-enix.com/ffxiv/t...men-Suggestion that I think would solve most of the issues people have with BR. As far as having better animations etc. that is just a matter of upgrading the current system not scrapping it for something else.
    (0)

  11. #60
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Abriael View Post
    While I tried hard to use and enjoy Battle Regimes, I find their implementation rather convoluted and cumbersome. The level of steps required is too high, and in the end lag doesn't help.

    I would suggest bringing back skillchains from FFXI.

    Mind you, I'm not one of those that advocates turning FFXIV into FFXI-2, but when you make a sequel porting over certain staples of the previous game isn't a bad thing, is it?
    I think skillchains are one of those staples.

    Their usage and execution was much more intuitive and immediate than Battle Regimes, they didn't require additional cumbersome steps, and they simply were the best balance possible between fun, simplicity and complexity.
    I agree wholeheartedly. Especially with the lack of auto attack. It's like the entire party just freezes actions for about 4-6 seconds while everyone tries to get the BR in order, and a lot of times it still doesn't work right.

    With skillchain+magicburst, you work together, your regular actions are not hindered, and it requires people to actually know their class and what they are doing in their current Role to excel.

    Overall = in favor
    (0)

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