This is pretty much why game makers should never pay attention to the hardcore players that will power-level to the cap in a week or two and whine about a lack of content or difficulty. They are a tiny, tiny minority, and their 'loss' is our gain. I've logged a decent number of playing hours and am level 24 on my main class, this game should not be about speed runs, but about making friends, working together and having fun over months, if not years. People who can pop the level caps within a week of launch and are bored already need to move on to something more suited to them, not sure what that would be, but clearly it's not this.