Quote Originally Posted by Rydin View Post
People keep saying this.... But this seems too easy... and takes away the incentive to plan and execute them quickly and takes away the sense of accomplishment when one is done successfully

Also... if you can still do stuff while your BR is queued, then someone will always be in the middle of casting or an animation when the BR is executed... which could get sticky
I agree. I think all that's needed is for players to use them more often to get over the learning curve. Also, breaking a party-wide BR chain into two or three can be an effective solution. Though not as damaging overall, it won't keep the entire party queued up waiting in limbo while others are stacking their attacks.

Parsing some data could prove it to be more effective, as those not in the chain are still adding DPS, and a BR chain 3-4 abilities deep takes a fraction of the time to execute, freeing the participants up to join in another, or begin rebuilding TP for the next.

Essentially, we as players need to analyze our execution strategies to maximize their effectiveness in the current iteration of BRs.