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  1. #21
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayerc View Post
    BRs are insanely good. I hope the new battle system Yoshi-P and his team is working on keeps them integrated.
    Quote Originally Posted by Shiyo View Post
    BR's are really great, I hope they expand on the system and add more options and stuff you can do with it.
    Quote Originally Posted by REDace0 View Post
    I like the BR system and would love to see a little added depth and urgency to it. Great ideas!
    Quote Originally Posted by Griss View Post
    I Personally love the regiment system as well.
    Glad to see we are all on the same page

    Quote Originally Posted by Wobi View Post
    Thank you so much for this.
    Quote Originally Posted by AeraLucis View Post
    Thank you guys so much for the info! It's really helpful. I just wish I didn't have to research on forums how to use a basic in-game battle technique.
    Quote Originally Posted by Gicker View Post
    Great overview Ryden. I learned a few things and thought your ideas were really good. I'll be trying to do some more Regimens now that I see how easy they are to do on the keyboard. Thanks for the post!
    Anytime... I'm glad to help
    (0)

  2. #22
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    I love BR's wish everyone would use them. I just busted out a 2.5k Quick Nock on Cactaur Jack tonight with one ^^
    (0)

  3. #23
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    How to fix battle regiments is easy as 1-2-3

    1) add graphic animations (fancy eye candy)
    2) Let us continue normal attacks while regiment is being setup.
    3) Teach people how good it really is and how to use it.

    Besides them lacking those things it is one of the better group based systems out there.
    (0)

  4. #24
    Player

    Join Date
    Mar 2011
    Location
    Super Mario World Stage 2 Behind the bush.
    Posts
    225
    br is so pointless right now..
    (0)

    Dance like you mean it !

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    um. no?
    /10char
    (0)

  6. #26
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by zoekwon View Post
    br is so pointless right now..
    Awwww... don't say that... have you seen how powerful they can be?

    Quote Originally Posted by Xatsh View Post
    2) Let us continue normal attacks while regiment is being setup.
    Yea, but when you do that you do 2 things
    1. you make them too easy
    2. You take away a strategic element of BR
    They lock you out of battle, so that's your incentive to get them in quick and execute them fast...
    If you can still attack while in reg, then they become OverPowered and they go from being an advanced battle tactic to some easily exploited power play
    (0)

  7. #27
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    I LOVE! the concept of BR's I'm not very good at coordinating it yet though

    Took me long enough in FFXI to get SC down lol

    +1 and bump for this thread though, very helpful information.
    (0)

  8. #28
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    I love battle regimens. The more the shell uses the more we like them. Very diverse. More fluid than skillchains. Very expandable concept, you can add a ton of gameplay and add fresh ideas to new battles with them as development goes along.

    I'm afraid they've already been cut from the battle design, but they're really one of the best concepts in the game right now. I hope they stay.

    All they need to change is allow you to enter commands after you set your regimen and the tp or mp aside for it.
    (0)

  9. #29
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Peregrine View Post
    All they need to change is allow you to enter commands after you set your regimen and the tp or mp aside for it.
    People keep saying this.... But this seems too easy... and takes away the incentive to plan and execute them quickly and takes away the sense of accomplishment when one is done successfully

    Also... if you can still do stuff while your BR is queued, then someone will always be in the middle of casting or an animation when the BR is executed... which could get sticky
    (0)
    Last edited by Rydin; 04-17-2011 at 04:01 PM.

  10. #30
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    People keep saying this.... But this seems too easy... and takes away the incentive to plan and execute them quickly and takes away the sense of accomplishment when one is done successfully

    Also... if you can still do stuff while your BR is queued, then someone will always be in the middle of casting or an animation when the BR is executed... which could get sticky
    I agree. I think all that's needed is for players to use them more often to get over the learning curve. Also, breaking a party-wide BR chain into two or three can be an effective solution. Though not as damaging overall, it won't keep the entire party queued up waiting in limbo while others are stacking their attacks.

    Parsing some data could prove it to be more effective, as those not in the chain are still adding DPS, and a BR chain 3-4 abilities deep takes a fraction of the time to execute, freeing the participants up to join in another, or begin rebuilding TP for the next.

    Essentially, we as players need to analyze our execution strategies to maximize their effectiveness in the current iteration of BRs.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

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