Quote Originally Posted by Argh View Post
you are the one that proclaims how ffxiv is actually harder and more challenging than ffxi in another thread. i cannot take your arguments seriously. i think you purposely undermine any valid attempt at brining challenge to this game because your silver platter may be taken away from you.

you also constantly state on how xp loss death penalties and any other risk vs. reward systems are nothing but time sinks by deliberately stripping out the challenge portion and simply focusing on the time sink element. the avoiding death is the challenge in an xp loss time sink. the LFG time sink's challenge is making an effor to gather friends or create a successful linkshell or finding someone that can contribute to the party. the traveling time sink's challenge is reaching your destination while avoiding tough mobs along the way by planning routes and navigating the zones (certain mobs sense smell. others are blind. some sense ground movement, etc) due to xp loss for you or your traveling party.

you think you are clever by conveniently attack the naturally occuring time sinks of an mmo by striping them of their challenge aspects. your mentality is; why travel when you should teleport, why use tactics due to xp loss when you should zerg it all to death with impunity, why LFG when you should solo everything. you are a fraud.
Agree but wont happen in FFXIV the world is casual at least SE still going to make the game hard in some way.

Originally Posted by Bayohne
Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!