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  1. #61
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    Mar 2011
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    114
    Quote Originally Posted by Petori View Post
    Argh.. you really think that most of the people left because FFXIV is not hardcore enough? Seriously come on.

    They left because there was simply nothing else to do except leves, grind, craft or gather. That daily loop combined with unstable client, lag, UI problems, performance problems etc. was the reason most of the players left. Also many people said that even though FFXIV tried to be casual, it wasn't.
    the term hardcore is loosely used and has no meaning. there was nothing hardcore about FFXI. if you want to see what hardcore looks like you should play eve online or darkfall (two mmo's that i play) and experience having your corps looted upon death.

    your basing that the game failed due to techincalities is incorrect. it is a slow paced game. packet latency due to overcrowding would not completely hinder your gameplay. in FFXI when there was 4300+ players on the server there was network lag during battles. i remember it specifically at the dunes camp and pull zones back in 2005. it did not cause people to quit playing.

    you do not need more than 30 frames per second to have a smooth experience, either. the game quite extremely well on default settings (ps3 settings) at 720p on an 8800 GTX with quad core cpu. if you wanted to max the game out on that hardware it just would not work, not the game's fault.

    like i said, it has failed because players were expecting an improved final fantasy, ffxi-2. one simple improvement? easy....the looking for group mentality took it's toll and players did not enjoy waiting 2 hours for camp and pull leveling zones due to their particular class / job. introduce a server-wide LFG feature that teleports you in the same camp and pull zone that other players have their flags up to battle and level up. you are in dunes with your flag up, a cross-server search gets performed and gives you the option to group up. once the party is full you are all teleported to be with eachother. the server location you are all placed in is random. exiting the zone teleports you back to your original server. server-wide LFG option can only be peformed if you are in the particular camp and pull zone. it's basically a copy of WoW's server-wide LFG.

    the burden is on you guys to prove me wrong because i base my arguments on FACTS. there is 5% of the player base remaning. this remaining player base consists of the players that like the game as it was originally designed. what in the world makes these players think they have a right to complaing and whine about keeping the game as is? the game was designed for you 5% remaining FFS, and there is not enough of you to keep it alive, lol! more importantly, how stupid must the devs be to actually not reverse course and go back to the fundementals of ffxi?

    you don't take FFXI and strip it's core elements to chase after the "casual" WoW market. hindsight is 20/20. if this came out as ffxi-2 it would not have bombed.
    (0)

  2. #62
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    LOL.
    FFXIV is having a very rocky start simply because it radically lacks content and elements of convenience that MMORPG players have come to take for granted. It has nothing to do with it not being FFXI-2.

    FFXI was designed for the market as it was eight years ago, and if it was rereleased now, it would bomb horribly, because the rules set by the market have changed (and in fact the only way in which FFXI managed to keep a part of it's playerbase is by making it much more casual-friendly).

    Darkfall online is the perfect proof that a MMORPG designed to cater to the extremely small hardcore niche is doomed to fail miserably.

    Sorry mate. There's no facts (and even less "FACTS") in your walls of text. There's only mistaking correlation with causation, and that's an immense logical fallacy.
    (5)

  3. #63
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    Im not agaisnt this , i know i would Not play on that server or world.
    Ultima online did it and eve from what i read is the most hardcore mmo game out there that puts ff11 to shame in that respect.

    I guess its a solution to alot of the arguments going on atm .

    People are saying they getting sick of harcore/casual debate (i see it as a debate) however if we keep making good suggestions like this one rather than saying we are right and they wrong when both sides are neither one or the other.

    The worry dev might have is that it splits the players , but we would not know unless they tried it.
    (1)

  4. #64
    Player
    Thsscks's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Aedes Anopheles
    World
    Ragnarok
    Main Class
    Fisher Lv 25

    Here we go again...

    Quote Originally Posted by Argh View Post
    the burden is on you guys to prove me wrong because i base my arguments on FACTS. there is 5% of the player base remaning. this remaining player base consists of the players that like the game as it was originally designed. what in the world makes these players think they have a right to complaing and whine about keeping the game as is?
    Where are your arguments based on facts? The only thing I see is your opinion and perspective of the game...
    Don't get me wrong. I like a challenging game with strategy and risks. I even like death penalties with exp or sp loss.
    But I also like my life and can't spend countless of hours just to get decent equips or survive in this game.
    The game has to be fun for both sides to be succesful. It can't be succesful by splitting the community even further.
    Give the game some time, they never said this patch had any "hardcore" content therefore you shouln't expect it to be.
    Future patches might give the "hardcore" content you are looking for (e.g. dungeons, raids, etc)

    As said by Naoki Yoshida:
    As soon as we hammer out the basics of the new dungeon and raid environments..
    For the sake of the game's community wait for this until you come with suggestions or complaints about the lack of "hardcore" content.
    (2)

  5. #65
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by MaxWinter View Post
    Im not agaisnt this , i know i would Not play on that server or world.
    Not playing on it doesn't mean that that server wouldn't influence overall development. As already said, the more ruleset a game has, the more development times become long. Patches need to be customized for each ruleset, and even more so, they need to be tested for each ruleset.
    People are already complaining that development times are too slow. Add different rulesets to them, and you slow down the release of new patches for *everyone*. Including the overwhelming majority that wouldn't care the less about such a servertype.

    In a game that already needs a lot of work, wasting development time that can be used to create content and make improvements that can be enjoyed by *everyone* to feed the overgrown ego of a vast minority is literally nonsensical.
    (1)

  6. #66
    Player
    MaxWinter's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Max Winter
    World
    Lich
    Main Class
    White Mage Lv 100
    In a game that already needs a lot of work, wasting development time that can be used to create content and make improvements that can be enjoyed by *everyone* to feed the overgrown ego of a vast minority is literally nonsensical.
    yeah im not saying its a must have but it depends on what other players want , i just want see the game be there for all playstyles but not to the effect that its too much of one over the other.
    (0)

  7. #67
    Player
    snowstriker's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    132
    Character
    Syrus Auros
    World
    Hyperion
    Main Class
    Machinist Lv 80
    I think the ability for the community to downvote threads into the negatives and get them locked is more important than this.
    (4)
    "Us heroes, we have so much to do."

  8. #68
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    how many people play eve/darkfall? right... how many people play WoW? right....

    who do you think SE is going to try to cater to?

    money talks
    (3)

  9. #69
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Zhyrios View Post
    They do have hardcore servers like this.

    In ffxi.
    +10 Also may I suggest the Ryzom MMO. You want hardcore they have it, it's a beautiful game it doesn't hold your hand and you'll die 50 times before being able to walk across a zone. It's also mostly free for basic accounts now so you can try it without spending anything for a long time.

    I don't usually suggest people to move to another game, but really I hear you guys but you won't get what you want out of this game and on the off chance that you DO get your own server it will not happen until next year if not longer then that.
    (2)

  10. #70
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Zenaku View Post
    Read my sig please that just what i want. But you wont ever get something that reward everyone that just not how MMO works not even WoW does this. I have to do the same raids over and over too its drop or it's my turn to get it. that just how the game goes
    I'd like to see more of a challenge too, but the options given in the original post were primarily just time sinks or things which would have no effect.

    1] 10% xp loss upon death including down-leveling.

    Adds time to leveling if you die. Even without a penalty I don't die deliberately. Yes, some people will but it doesn't effect you unless you want it to.

    2] removal of teleportation and anima system completely.

    Another time sink. Travelling from one city to another or one crystal to another isn't hard, it just takes time. Running on foot is slow, airship (when added) will likely just be AFK time.

    3] re-insert the player population count under the search option again.

    This doesn't effect the difficulty of the game at all.

    4] ability to bind to only a single home point (crystal).

    You can only bind a single home point (for return) now.

    5] reduce NM's pop times to once every 2 hours.

    Another time sink. Standing around for up to 2 hours waiting for a mob to spawn isn't fun.

    6] all items (including NM & mob drops) tradable / sellable besides starter gear like underwear, starter weapon, etc.

    If you're able to buy any items from other players rather than going out to hunt you're own, that makes it easier, not harder. Unless you mean camping against hordes of gil farmers. That sounds like fun...

    7] removal of automated party buffs.

    This may have some impact, but I wouldn't have thought it would be a great deal.
    (0)

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