everyone here is acting on emotions. i produced factually correct examples;
that zergfests will be eliminated and strategic party play will be enforced by a meaningful death penalty.
that traveling will promote grouping and socializing to get to zones safely.
that tradable NM rare drops will boost economic activity but at the same time NM's being rare events to prevent flooding markets with rares.
that the game world would have a sense of real danger and sense of accomplishment.
that you would have to work for your levels and not be hitting end game so quickly to only then complain of lack of content.
that the game sold 600k+ copies at launch and there is only 30k players left.
that the 95% lost subscriber base did not even reach level 20 before they quit.
the only excuse the emo's are giving is that they don't want time sinks. the is quite laughable because this is an MMO, by nature it IS a time sink. if you want to teleport everywhere, solo play, and never socializing while zergfesting it all up then more power to you. you can have this on your server, as it currently is.
me and hundreds of thousands of others (i bet!) we have just as much enjoyment traveling through the world avoiding dangers and the perils of death (risk vs. reward!) while hunting and leveling up. we would rather form strategic parties for the common behests instead of button mashing the 1 key because there is that chance of getting killed in combat. we don't want to die because it hurts. we want to hunt NM's for their rare drops so we can profit off that or acquire the rares for ourselves. we enjoy sandbox elements. we don't race to end game. we plan for the challenges and dangers that lie ahead and we plan it together!
it is clear that people were expecting something similar to FFXI wrapped with pretty graphics and sound. lack of content is not what killed the game. the lack of fundementals did. it's final fantasy. it's ment to play in groups, to form a party. there has never been a final fantasy game that you played alone with a single character to end game.
this notion that we are "hardcore" players is bullshit. i got a wife and kids. i don't have the time to commit to games like i used to when i was younger. i (and the hundreds of thousands of others) enjoy a challenging mmo based on strategy, an immersive world frought with real danger, and a risk vs. reward system. we don't want shit handed to us. we want to play with sandbox elements and create our own points of interests (AKA camp and pull zones) and to travel the large game worlds. we don't want to play by ourselves in an mmo. if we only have an hour to play then something as simple as traveling a dangerous world to get to our destination and make a simple market transaction for profit is just as much fun for us as it is for your (the "gimmie mommy gimmie gimmie!" casuals) need to button-mash and zerg it all to death, just to get the same item that everyone else has.