Personally i think the arguement between hardcoee and casual is moot. People with less time want to be included meaning less barriers to entry within events and storyline not necessarily in terms of gear reward. Where as people with more play time want stuff thats challenging and will give them a focus to spend time to get a hard to attain item. We don't need an nm that takes 8 or more hours to kill just something that has a decent spawn timer snd two tiers of drops one semi rare that someone with not all the time in the world and a second much more rare item for those with more time and that rarw item combines with others to make or upgrade something to satiate the player woth time to invest. Thats what ive discerned make the entry to events attainable by everyone but make the drops have to be earned by everyone.