Quote Originally Posted by Argh View Post
what the majority of you failed to understand in such a topic is that a "classic rule set" server would bring back a large chunk of the population to the game. the ffxi orphans would get that classic ffxi feeling back one again. the game only has around 30k players active. this number can grow exponentially through the classic rule set servers. i predict that more than one server would be required almost immediately once the word gets out that they are available.

what is also amusing is the crying from you players. such a server will not hurt your gameplay. but you insist on fighting it. i assume because you are crying internally that you won't get to play with "us" type of players since we will be on a "hardcore" server. what you fail to realize is that "we" don't play the game right now anyway so you won't be playing with us regardless.

i don't think it matters what anyone thinks on these forums because you have to face the facts. only a handfull of dedicated fanboys post on these forums. the far vast majority of them apposed to any change since they need their hand outs on silver platters to survive an mmo. the forums have failed to attract the players that quit the game so you don't see their input generated on here.

such a move will do nothing but increase the population levels. the game is at it's lowest level possible. there can be no direction but up from here on but they have to try things out instead of cowardly following a flawed logic going after WoW's subscriber base on the backbone of a FF mmo.
You're again confusing correlation with causation. FFXI players didn't quit because the game wasn't FFXI-2. Or because it didn't feature massive timesinks (which very few enjoyed even in FFXI, I remember very well the groans and gripes heard in linkshell again and again every time we were subject to some massive grind/timesink in order to progress)
They quit because the game launched incomplete, unpolished, with very little to do content-wise, and even more because some convenience elements that people have grown to take for granted in MMORPGs were completely absent (because inconvenience is, by itself, a timesink. Why do you think people cry for an Auction House so much? Why do they want a consignment merchant? Why do they want chocobos and airships? Because they want to use their playtime *actively* without *wasting* it).

Square Enix will bring population back by solving those problems, not by further *inconveniencing* their playerbase. I find it massively funy that some would believe that by making the game less active fun and more of a timewaste, any degree of success could be achieved.

Considering how much you seem to appreciate wasting your time, you were probably delighted by having to check every single bazar in the game to find stuff to buy in the market wards. That's SO hardcore, isn't it?
Did you feel let down when they implemented the search function?