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  1. #1
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    what the majority of you failed to understand in such a topic is that a "classic rule set" server would bring back a large chunk of the population to the game. the ffxi orphans would get that classic ffxi feeling back one again. the game only has around 30k players active. this number can grow exponentially through the classic rule set servers. i predict that more than one server would be required almost immediately once the word gets out that they are available.

    what is also amusing is the crying from you players. such a server will not hurt your gameplay. but you insist on fighting it. i assume because you are crying internally that you won't get to play with "us" type of players since we will be on a "hardcore" server. what you fail to realize is that "we" don't play the game right now anyway so you won't be playing with us regardless.

    i don't think it matters what anyone thinks on these forums because you have to face the facts. only a handfull of dedicated fanboys post on these forums. the far vast majority of them apposed to any change since they need their hand outs on silver platters to survive an mmo. the forums have failed to attract the players that quit the game so you don't see their input generated on here.

    such a move will do nothing but increase the population levels. the game is at it's lowest level possible. there can be no direction but up from here on but they have to try things out instead of cowardly following a flawed logic going after WoW's subscriber base on the backbone of a FF mmo.
    (2)

  2. #2
    Player
    Abriael's Avatar
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    Mar 2011
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Argh View Post
    what the majority of you failed to understand in such a topic is that a "classic rule set" server would bring back a large chunk of the population to the game. the ffxi orphans would get that classic ffxi feeling back one again. the game only has around 30k players active. this number can grow exponentially through the classic rule set servers. i predict that more than one server would be required almost immediately once the word gets out that they are available.

    what is also amusing is the crying from you players. such a server will not hurt your gameplay. but you insist on fighting it. i assume because you are crying internally that you won't get to play with "us" type of players since we will be on a "hardcore" server. what you fail to realize is that "we" don't play the game right now anyway so you won't be playing with us regardless.

    i don't think it matters what anyone thinks on these forums because you have to face the facts. only a handfull of dedicated fanboys post on these forums. the far vast majority of them apposed to any change since they need their hand outs on silver platters to survive an mmo. the forums have failed to attract the players that quit the game so you don't see their input generated on here.

    such a move will do nothing but increase the population levels. the game is at it's lowest level possible. there can be no direction but up from here on but they have to try things out instead of cowardly following a flawed logic going after WoW's subscriber base on the backbone of a FF mmo.
    You're again confusing correlation with causation. FFXI players didn't quit because the game wasn't FFXI-2. Or because it didn't feature massive timesinks (which very few enjoyed even in FFXI, I remember very well the groans and gripes heard in linkshell again and again every time we were subject to some massive grind/timesink in order to progress)
    They quit because the game launched incomplete, unpolished, with very little to do content-wise, and even more because some convenience elements that people have grown to take for granted in MMORPGs were completely absent (because inconvenience is, by itself, a timesink. Why do you think people cry for an Auction House so much? Why do they want a consignment merchant? Why do they want chocobos and airships? Because they want to use their playtime *actively* without *wasting* it).

    Square Enix will bring population back by solving those problems, not by further *inconveniencing* their playerbase. I find it massively funy that some would believe that by making the game less active fun and more of a timewaste, any degree of success could be achieved.

    Considering how much you seem to appreciate wasting your time, you were probably delighted by having to check every single bazar in the game to find stuff to buy in the market wards. That's SO hardcore, isn't it?
    Did you feel let down when they implemented the search function?
    (3)

  3. 04-18-2011 12:08 AM
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    Comment removed due to violation of the forum guidlines.

  4. #4
    Player
    Zenaku's Avatar
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    Mar 2011
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    Zenaku Yamada
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    Cactuar
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    Conjurer Lv 50
    Quote Originally Posted by Argh View Post
    you are the one that proclaims how ffxiv is actually harder and more challenging than ffxi in another thread. i cannot take your arguments seriously. i think you purposely undermine any valid attempt at brining challenge to this game because your silver platter may be taken away from you.

    you also constantly state on how xp loss death penalties and any other risk vs. reward systems are nothing but time sinks by deliberately stripping out the challenge portion and simply focusing on the time sink element. the avoiding death is the challenge in an xp loss time sink. the LFG time sink's challenge is making an effor to gather friends or create a successful linkshell or finding someone that can contribute to the party. the traveling time sink's challenge is reaching your destination while avoiding tough mobs along the way by planning routes and navigating the zones (certain mobs sense smell. others are blind. some sense ground movement, etc) due to xp loss for you or your traveling party.

    you think you are clever by conveniently attack the naturally occuring time sinks of an mmo by striping them of their challenge aspects. your mentality is; why travel when you should teleport, why use tactics due to xp loss when you should zerg it all to death with impunity, why LFG when you should solo everything. you are a fraud.
    Agree but wont happen in FFXIV the world is casual at least SE still going to make the game hard in some way.

    Originally Posted by Bayohne
    Everyone can rest assured that the raid dungeons and content that we're planning to implement in the future will feature not only tough battles, but also challenging and exhilarating bosses. The nitty-gritty details are tied into the future rollout of Grand Companies which we'll be announcing the juicy particulars of at a later date. I hope you're all looking forward to it with bated breath!
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Quote Originally Posted by Argh View Post
    you are the one that proclaims how ffxiv is actually harder and more challenging than ffxi in another thread. i cannot take your arguments seriously.
    Isn't this a very convenient attempt to change subject with the usual personal attack?
    Sorry mate, but looks like I have to spell it to you again. Taking a single line completely out of context is a very, very weak forum trick. We were obviously talking about *tanking grind mobs*. Which is quite evidently easier in FFXI than in FFXIV, and is a very, very specific topic.
    Misconstruing my opinion by extremising it because you can't counter it in it's original form doesn't constitute a valid argument. Quite the contrary.

    i think you purposely undermine any valid attempt at brining challenge to this game because your silver platter may be taken away from you.
    LOL. I'm probably more of a "hardcore" (I prefer defining myself "core" as "hardcore" is a rather silly definition in itself) gamer than you. Differently from you, though, I'm able to understand the fact that I'm part of a small niche, and by tailoring the game over me and my niche, SE would not gain any kind of commercial success that's necessary for this game to survive.
    I enjoy challenging content, but challenge is just that, a challege, and a challenge faced while actively having fun is much, much better than a waste of time to bring the *illusion* of a challenge.
    Challenge = Challenge
    Timesinks = Illusion of challenge for the ones that can't bear actually challenging content.

    you also constantly state on how xp loss death penalties and any other risk vs. reward systems are nothing but time sinks by deliberately stripping out the challenge portion and simply focusing on the time sink element. the avoiding death is the challenge in an xp loss time sink.
    Challenge? What challenge exactly? Challenge is a matter of difficulty. Not of time. If you want a challenge, you make the encounter *harder to beat*, the consequences have nothing to do with that. Timesinks are simply a placebo for lack of *actual* challenge.

    the LFG time sink's challenge is making an effor to gather friends or create a successful linkshell or finding someone that can contribute to the party.
    LOL. So you're advocating that standing in a chity shouting for a group and getting bored to death is *challenging* instead of spending the same time going into a dungeon and actually facing difficult content? Wow. Talk about lopsided.

    the traveling time sink's challenge is reaching your destination while avoiding tough mobs along the way by planning routes and navigating the zones (certain mobs sense smell. others are blind. some sense ground movement, etc) due to xp loss for you or your traveling party.
    Tell it to all the hundreds of thousands of people that want chocobos and airships. Again, the level of challenge in doing that is brain-dead minimal. You're walking around avoiding extremely predictable AI entities that follow predictable pathing. The time is much better spent (and enjoyable) actually facing challenging fights.

    you think you are clever by conveniently attack the naturally occuring time sinks of an mmo by striping them of their challenge aspects. your mentality is; why travel when you should teleport, why use tactics due to xp loss when you should zerg it all to death with impunity, why LFG when you should solo everything. you are a fraud.
    And you can't discuss without personally attacking people that effectively counter your arguments. There's no challenge in wasting people's time. The challenge is into making them beat/outwit/outmanouver *hard* content, which can be solo OR group oriented (there's challenge even solo, as much as you don't seem to be able to admit it).

    You still didn't answer though, were you upset when they added search to the market wards (or the AH in Final Fantasy XI at that)? because you know, that's such a convenient and casual-friendly addition! It completely removes the CHALLENGE (lol) of looking for the items you need in every single bazaar.
    (2)

  6. #6
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    SyntheticSyndicate's Avatar
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    Mar 2011
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    Mayumi Thyme
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    Diabolos
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    Arcanist Lv 50
    Quote Originally Posted by Abriael View Post
    You're again confusing correlation with causation. FFXI players didn't quit because the game wasn't FFXI-2. Or because it didn't feature massive timesinks (which very few enjoyed even in FFXI, I remember very well the groans and gripes heard in linkshell again and again every time we were subject to some massive grind/timesink in order to progress)
    They quit because the game launched incomplete, unpolished, with very little to do content-wise, and even more because some convenience elements that people have grown to take for granted in MMORPGs were completely absent (because inconvenience is, by itself, a timesink. Why do you think people cry for an Auction House so much? Why do they want a consignment merchant? Why do they want chocobos and airships? Because they want to use their playtime *actively* without *wasting* it).

    Square Enix will bring population back by solving those problems, not by further *inconveniencing* their playerbase. I find it massively funy that some would believe that by making the game less active fun and more of a timewaste, any degree of success could be achieved.

    Considering how much you seem to appreciate wasting your time, you were probably delighted by having to check every single bazar in the game to find stuff to buy in the market wards. That's SO hardcore, isn't it?
    Did you feel let down when they implemented the search function?
    Uhh, the reason why there is no AH/wasn't even a search function at first, was to promote needing crafters in pretty much every linkshell. Hence why being in a linkshell is a good thing. No, I wasn't disappointed when they implemented a search function, because I don't use the market wards. My linkshell and myself farm all our materials, make all our own stuff. That's how the game SHOULD be played.

    In response to the OP, FFXI is thataway Sir. Enjoy your "hard-core" server(s). FFXI wasn't like it was now at launch or even in the first year either. Funny how people forget what games are really like at beta/launch. Come 5 years from now, when this has been out a while and the complainers get bored and move onto some other game, no one will even remember what this was like in beta/launch. Have a little faith.
    (0)

  7. #7
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Quote Originally Posted by SyntheticSyndicate View Post
    That's how the game SHOULD be played.
    This type of comment coming from anyone other then SE are pointless.

    If SE gives you a barrel to play in and say "Have Fun" its your job to have fun with that barrel. If they leave the lid open you should be allowed to crawl inside and roll around in the barrel.

    Other players who were also given barrels have no right to come up and tell other players "You are not allowed to climb in the barrel and roll around, the barrel is only for storing your berries."
    (2)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.