Quote Originally Posted by Zenaku View Post
Read my sig please that just what i want. But you wont ever get something that reward everyone that just not how MMO works not even WoW does this. I have to do the same raids over and over too its drop or it's my turn to get it. that just how the game goes
I'd like to see more of a challenge too, but the options given in the original post were primarily just time sinks or things which would have no effect.

1] 10% xp loss upon death including down-leveling.

Adds time to leveling if you die. Even without a penalty I don't die deliberately. Yes, some people will but it doesn't effect you unless you want it to.

2] removal of teleportation and anima system completely.

Another time sink. Travelling from one city to another or one crystal to another isn't hard, it just takes time. Running on foot is slow, airship (when added) will likely just be AFK time.

3] re-insert the player population count under the search option again.

This doesn't effect the difficulty of the game at all.

4] ability to bind to only a single home point (crystal).

You can only bind a single home point (for return) now.

5] reduce NM's pop times to once every 2 hours.

Another time sink. Standing around for up to 2 hours waiting for a mob to spawn isn't fun.

6] all items (including NM & mob drops) tradable / sellable besides starter gear like underwear, starter weapon, etc.

If you're able to buy any items from other players rather than going out to hunt you're own, that makes it easier, not harder. Unless you mean camping against hordes of gil farmers. That sounds like fun...

7] removal of automated party buffs.

This may have some impact, but I wouldn't have thought it would be a great deal.