I said not to post if you disagree. What is wrong with you all? Its not like it will affect any of you or that it slows down development. Its just a few simple changes. Will probably take a programmer one day to code.
Unfortunately for you, you can't dictate who posts in a thread or not. Sorry about that. People in a forum will disagree with what you say, and they have full rights to express it, no matter how much you dislike it or how much you're trying to artificially convince the devs that everyone likes your idea (not that they'd fall for it, considering that it's entirely unrealistic to even consider it).
Also, your oversimplified idea of game development doesn't help. When you create a different ruleset you need different code, no matter how simple the change, you still change the conditions in which the rules need to operate, and this means that every patch needs to be adapted to the new ruleset and need to be TESTED in it. Which will undoubtly slow down development and patching for everyone.Its just a few simple changes. Will probably take a programmer one day to code.
Your idea of "middle ground" is removing or drastically reducing accessibility of content to people that don't belong to your niche. That's not real middle ground. It's having a developer develop content only for the sake of a small niche.
Developing content accessible to everyone is the middle ground (and the only option considering the state of the game content-wise). Unfortunately some can't seem to be able to adapt to it.
Last edited by Abriael; 04-17-2011 at 02:36 AM.
where did you get that from i don't think it's that hard to add causal and hardcore stuff it's not about how much time it take to do something it how hard it is to do within a time range. 30min event could be fun and somewhat hard that both causal and hardcore can enjoy.Unfortunately for you, you can't dictate who posts in a thread or not. Sorry about that. People in a forum will disagree with what you say, and they have full rights to express it, no matter how much you dislike it or how much you're trying to artificially convince the devs that everyone likes your idea (not that they'd fall for it, considering that it's entirely unrealistic to even consider it).
Also, your oversimplified idea of game development doesn't help. When you create a different ruleset you need different code, no matter how simple the change, you still change the conditions in which the rules need to operate, and this means that every patch needs to be adapted to the new ruleset and need to be TESTED in it. Which will undoubtly slow down development and patching for everyone.
Your idea of "middle ground" is removing or drastically reducing accessibility of content to people that don't belong to your niche. That's not real middle ground. It's having a developer develop content only for the sake of a small niche.
Developing content accessible to everyone is the middle ground (and the only option considering the state of the game content-wise). Unfortunately some can't seem to be able to adapt to it.
So if you saying they should only make stuff for casual just because there more players for it that very sad and rude. Yoshi oh ready said he be making two system 4man and 8man causal and hardcore he even said they going to add quests that would be chain quest and would take some time to do. So at the end they be something for both casual and hardcore.I'll am saying let's meet somewhere in the middle or this just be a endless dumb war.
Top of that if its so so casual even the casual players would end up quiting this game. WoW raids take at least 3-6hours to do even the small dungeons take about 30+mins it's up to which would you do there a few long onces and this is a game which is sold as casual.
by all means if i got what you said wrong let me know but as things are yoshi answer my question about the way this game is going. Now it's time to see if he really does it.
This is General Discussion, we're going to discuss things. It would most certainly have an effect on development as they have to balance all content for both servers, thus doubling the work load. You apparently have absolutely no idea how game development works and how much time even the small things take.
It was either that or AFK 25 minutes, come back, kill flies, spam fastest ability, AFK for 25.
I'm really hoping fights like that aren't added again. The actual fight was fine but spending hours on end camping was boring as hell.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.