Quote Originally Posted by Optimo View Post
Personally, I'd have to agree with the OP that FATE zerging is not my ideal way to level and I doubt that SE intended the player base to travel like locusts from fate to fate. Fortunately SE has implemented myriad alternatives to character advancement (quests, leves, dungeons, grinding, etc.) You can't argue with efficiency though, and I'll take FATE zerging over the 1.0 system where xp/sp was rewarded based upon battle performance. But I was pretty damn good at heal sniping :-)
I don't really mind that players level this way. I just wish the way I want to level was just as efficient as zerging fates. But its not, so no one will ever even want to do anything besides fates. That is the problem. IMO Fate pop frequency should be looked into to discourage hordes of people just standing around waiting for the next fate to pop.