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  1. #761
    Player
    Avatar de Hierovasuki
    Inscrit
    septembre 2013
    Messages
    2
    Character
    Atoh Tuhroh
    World
    Siren
    Main Class
    Chevalier noir Lv 66
    - Name of ISP: Cox Communications
    - Country of Residence: United States (Phoenix, AZ)
    - When does the problem occur: Always
    - Reference number from your ISP: None

    When I log in, skills do nothing, monsters won't take damage, etc. After a minute or two, I get booted out of the game with error 90000. This happens every single time without fail and during every time possible (early mornings, afternoons, evenings, in the dead of night, you name it) which makes the game virtually unplayable for me. The problem is fixed if I use a VPN service, however I lag too much to play because using the VPN program causes me to have a lot of latency.
    (0)

  2. #762
    Player
    Avatar de Marishi-Ten
    Inscrit
    aot 2013
    Lieu
    Gridania
    Messages
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Couturier Lv 50
    I get the feeling that there are two separate issues going on:

    1.) ISP's may be throttling back some users as they think that the Final Fantasy XIV client is Peer To Peer (P2P) sharing. Some ISP's do this to stop gap large sharing clients (BitTorrent) causing latency in their networks.

    2.) There are massive latency spikes on the server end causing "rubber banding" and delays when executing actions and movement.

    If the ISP is throttling the actual client, one wouldn't see low ping rates followed by some extremely high latency followed by a drop to normal again. Throttling would be a low connection all the time with little to no jumping around (see my post here for reference http://forum.square-enix.com/ffxiv/t...ottling/page76 )

    "Rubber Banding" is a symptom of packet loss and poor end point connection. When the server (Square) has to send the client (Player) packets there has to be an acknowledgement of the data on the client end and a confirmation of the data being received on the server end (Think MD5 checksum). If the packets are incomplete, the client can't confirm with the server it received all of the data so it tries again. In the meantime, all data stops parsing (the flow of data is interrupted). Once the packets are confirmed, the server and client then have to double down to send data and present them visually while syncing their clocks together (the speed up and all of the logs spilling in at once).

    Hopefully Square can set up another sticky for the second issue (Easily duplicated. I've even set up a template for users if need be) so we can store aggregate values there and not clutter up an existing issue.

    In the end, it may not be necessary as the "rubber banding" issue seems to stem from the MPLS (Ormuco) and rack (Tata) end. Until the MPLS circuits are upgraded to accommodate more bandwidth and the server ports are expanded and prioritized, latency and route paths will be impacted.
    (1)
    Dernière modification de Marishi-Ten, 11/09/2013 à 10h52 Raison: Claification

  3. #763
    Player
    Avatar de june23
    Inscrit
    aot 2013
    Messages
    4
    Character
    Dao Eternal
    World
    Sargatanas
    Main Class
    Élémentaliste Lv 31
    Citation Envoyé par june23 Voir le message
    This issue went away for 3 days after the major patch. It then came back. Unplayable. Connection is still unstable at all time of the day. Now I am getting more 90000 error than before.

    I saw a SE thread saying 90000 is fixed ...

    (0)

  4. #764
    Player
    Avatar de Onisesshomaru
    Inscrit
    septembre 2013
    Messages
    2
    Character
    Oni Sesshomaru
    World
    Hyperion
    Main Class
    Maître d'hast Lv 50

    Time Warner Cable

    - Time Warner Cable
    - United States
    - Always - Most noticed within Duty Finder - R0 Random skips and freezes.
    - No Reference Number.
    (0)

  5. #765
    Player
    Avatar de Conana
    Inscrit
    septembre 2013
    Messages
    1
    Character
    Conana Wordbind
    World
    Behemoth
    Main Class
    Arcaniste Lv 50
    ISP: Comcast XFinity
    Country/Region: San Francisco, USA
    Occur time: Throughout the day and night

    No problem with the internet as I can browse other stuff without any problem. All routers/etc are up to date.
    (0)

  6. #766
    Player
    Avatar de deklyn
    Inscrit
    avril 2011
    Messages
    1
    Character
    Albedo Piazolla
    World
    Cactuar
    Main Class
    Gladiateur Lv 50
    ISP Shaw Cable
    Country/Region: West Coast Canada
    Time of occurrence: always since the last patch
    Have not called ISP regarding issue as of yet
    (0)

  7. #767
    Player
    Avatar de Ecksdee
    Inscrit
    septembre 2013
    Lieu
    Gridania
    Messages
    21
    Character
    Exo Lumiraro
    World
    Behemoth
    Main Class
    Archer Lv 50
    Citation Envoyé par Marishi-Ten Voir le message
    I get the feeling that there are two separate issues going on:

    1.) ISP's may be throttling back some users as they think that the Final Fantasy XIV client is Peer To Peer (P2P) sharing. Some ISP's do this to stop gap large sharing clients (BitTorrent) causing latency in their networks.

    2.) There are massive latency spikes on the server end causing "rubber banding" and delays when executing actions and movement.

    If the ISP is throttling the actual client, one wouldn't see low ping rates followed by some extremely high latency followed by a drop to normal again. Throttling would be a low connection all the time with little to no jumping around (see my post here for reference http://forum.square-enix.com/ffxiv/t...ottling/page76 )

    "Rubber Banding" is a symptom of packet loss and poor end point connection. When the server (Square) has to send the client (Player) packets there has to be an acknowledgement of the data on the client end and a confirmation of the data being received on the server end (Think MD5 checksum). If the packets are incomplete, the client can't confirm with the server it received all of the data so it tries again. In the meantime, all data stops parsing (the flow of data is interrupted). Once the packets are confirmed, the server and client then have to double down to send data and present them visually while syncing their clocks together (the speed up and all of the logs spilling in at once).

    Hopefully Square can set up another sticky for the second issue (Easily duplicated. I've even set up a template for users if need be) so we can store aggregate values there and not clutter up an existing issue.

    In the end, it may not be necessary as the "rubber banding" issue seems to stem from the MPLS (Ormuco) and rack (Tata) end. Until the MPLS circuits are upgraded to accommodate more bandwidth and the server ports are expanded and prioritized, latency and route paths will be impacted.
    I am definitely experiencing the 2nd issue more than the 1st. Is there a viable fix and is it something on the end of the user or is it something that SE needs to fix?
    (0)

  8. 11/09/2013 13h57
    Raison
    Reposted with more info

  9. #768
    Player
    Avatar de prymortal
    Inscrit
    janvier 2012
    Lieu
    Ul'Dah
    Messages
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    - Vodafone New Zealand (Priviously Telstra Clear)
    - New Zealand
    - Most times very frequent
    - To hard to get ahold of.
    (0)

  10. #769
    Player
    Avatar de CMV
    Inscrit
    septembre 2013
    Messages
    2
    Character
    Captain Morgan
    World
    Behemoth
    Main Class
    Gladiateur Lv 50
    - Comcast Xfinity
    - USA
    - Early morning, I'll get the 90000 error and my internet connection will go out, around 5am PST, but now I'm having latency issues that are affecting me in-game
    - They didn't have an answer, as my modem doesn't show anything out of the ordinary, and my connection will come back in a few minutes, but nothing I do makes it any faster like resetting the modem, router, and PC

    EDIT: Just went out while I was playing, at 1AM PST, right after I left a dungeon, waaaay too close.
    (0)
    Dernière modification de CMV, 11/09/2013 à 17h17

  11. #770
    Player
    Avatar de DriftingFable
    Inscrit
    septembre 2013
    Messages
    1
    Character
    Xho'ra Daemon
    World
    Balmung
    Main Class
    Pugiliste Lv 36
    - AT&T U-verse
    - Central coast, Baton Rouge, Lousiana. United States
    - "Early morning" typically I will start experiencing random 90000s during around 1 -2 AM CST. I've experienced this Tuesday morning and Wednesday morning.
    (0)

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