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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50

    Endgame Summoner -- Aurum Vale

    There's a debate going on about how good/bad Summoner is for Endgame. I'm firmly planted on the good side. SMN is highly versitile and can do things no other class can do by taking all the chaos and guess work out of parties. Just follow me through Aurum Vale and I'll show you why you would want SMNs in your endgame parties.


    At the beginning, it's not that impressive. In the dungeon you have a lot of trash that you should be sleeping/assisting the tank. This is where SMN is the least useful. The Summoner should be using his Ifrit DPS Egi and should not be using Bane because it wakes up the sleeping mobs and makes hate management a pain for the tank while at the same time slowing down your DPS meter. Do not want. Use Fester if you have a chance. If you really want to use Bane, use it when there's only one mob left to go and the other mob is 90 percent dead. That's an easy way to pass on your DoT without recasting the spells which is a waste of time and lowers your DPS to agonizingly slow levels.

    The only time you want to use Bane is actually when your DoTs are most useful and that is with the Diremites who cannot be slept and hit hard. Piling DoTs onto one diremite and passing that DPS to the rest of the group really helps your healer and DPS because it gets the mobs down quickly by whittling their HP over a good stretch of time.

    In the Locksmith Room, put your Ifrit away. It's too squishy for this. Use Titan and use it wisely. Don't be a pain for the tank by letting your Titan pull hate off. Use Steady until your tank is good and hated and then let your Titan go fight. Use Sustain, but Titan's shield is enough to stave of 8 stacks of DoTs. Also, cure your own pet. Please don't make things more difficult for the healer.

    Choose Ifrit for the dungeon trash again.

    Next is Coincounter. Again, put your Ifrit away. Coincounter kills Egis at close ranges. Use Emerald Carbuncle. Coincounter will target party members with a strong "Glower" attack so you want to "Place" your carbuncle away from PT members and yourself. Your Carbuncle will then nuke non-stop, making very short work of Coincounter.

    Choose Ifrit for dungeon trash....

    Finally, Miser's Mistress, where your Titan Egi really has some fun! Use Steady at the outset and keep your Titan next to you so it doesn't accidently get nailed by the AoEs and die. When the Miser starts getting low, she uses Sow. "Place" your Titan among the Seeds and "Sic" the Titan on them. Voila! Instant off tank!

    This makes getting rid of the sprouts so easy. Your Titan is freeing up attention for the Tank to focus on Miser, for the DPS to focus on the adds and for the WHM keeping everyone alive. And it frees you to use your AoE attacks.

    Miser's Mistress goes from being a stressful pain in the rear to super fun in a matter of seconds. Go Egis Go!
    (12)
    Last edited by HiirNoivl; 08-31-2013 at 12:12 AM.

  2. #2
    Player
    Beliel's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Beliel Morningstar
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HiirNoivl View Post


    At the beginning, it's not that impressive. In the dungeon you have a lot of trash that you should be sleeping/assisting the tank. This is where SMN is the least useful. The Summoner should be using his Ifrit DPS Egi and should not be using Bane because it wakes up the sleeping mobs and makes hate management a pain for the tank while at the same time slowing down your DPS meter. Do not want. !
    Spreading the dots don´t wake up sleeping mobs. I noticed this during dungeons, mobs where asleep and with the dots ticking.
    (1)

  3. #3
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Beliel View Post
    Spreading the dots don´t wake up sleeping mobs. I noticed this during dungeons, mobs where asleep and with the dots ticking.
    that's probably bad design. Dots generally wake up or "break" CCs when they tic. it is likely it will be fixed in the future.
    (0)

  4. #4
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Koldhara View Post
    that's probably bad design. Dots generally wake up or "break" CCs when they tic. it is likely it will be fixed in the future.
    That's not bad design at all. Every class has DoTs, many of them AoE, and most of them have an initial damage component (which DOES break sleep/bind).

    If you're worried about people using DoTs + Sleep to kill enemies super easily, don't be. Sleep's sharp DRs prevent that from happening, not to mention anything people should be having trouble with (read: bosses) is immune to sleep in the first place.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  5. #5
    Player
    Beliel's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Beliel Morningstar
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    OK i confirmed this.
    If the mob is assleep and you spread the dots they will wake up, however if they have the dots and get sleep after, they wont woke up from the ticks.
    (2)

  6. #6
    Player
    TraeSnow's Avatar
    Join Date
    Sep 2013
    Posts
    104
    Character
    Deo Luminai
    World
    Adamantoise
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Beliel View Post
    OK i confirmed this.
    If the mob is assleep and you spread the dots they will wake up, however if they have the dots and get sleep after, they wont woke up from the ticks.
    I can't log in to test it (Got to love paying a subscription fee for a game that is full 99% of the time) but I am pretty sure you can spread DoTs without waking up mobs if the DoT you are applying/spread doesn't do an initial damage. I believe Bio has an initial damage hit and that will wake up a mob but if it applies the DoT without an initial hit, I don't think it will. I was playing around with it earlier.
    (1)

  7. #7
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Beliel View Post
    OK i confirmed this.
    If the mob is assleep and you spread the dots they will wake up, however if they have the dots and get sleep after, they wont woke up from the ticks.
    Sorry but no you did not confirm it. One of my favorite things to do is spread my DoTs to the sleeping mobs because they DO NOT wake up. If they were waking up there was another reason. Spreading with Bane doesn't wake the mobs up. The reason it doesn't is because there is no initial damage when using Bane. Again after running several dungeons at both SMN and SCH I simply have not seen Bane waking things up. But since you are not the only one say it does wake them up I am going to have to look again.
    (0)
    Last edited by Maku; 09-03-2013 at 02:26 PM.
    可愛い悪魔

  8. #8
    Player
    Crescent_Dusk's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Crescent Dusk
    World
    Exodus
    Main Class
    Arcanist Lv 80
    Aurum Vale is not endgame.
    (4)

  9. #9
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Crescent_Dusk View Post
    Aurum Vale is not endgame.
    It's the first real endgame-like-sort of-ish dungeon and is important step for new Summoners to learn their endgame skills. So... close enough. :3
    (2)

  10. 09-02-2013 08:25 AM

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