
Originally Posted by
Zhyrios
i dont think he means everything, dont take his post out of context.
generally i think mobs that have Hard and lengthy battles should always, or atleast most of the time give you something worth your while.
Take FFXI for example, Charybdis took a whole party or more to kill unless you were a specific subset of jobs. the risk of dying, and another party claiming it was high. But the Joyeuse dropped 100% off of it. that's risk vs reward.
Then take Leaping Lizzy, a relatively low monster, that's easily killed by nearly any job above level 10. Taking near no risk to kill, spawning very often, had a lousy drop rate on the Bounding boots, again, risk vs reward. Less risk, less time, less effort, less reward, and vice versa for high risk and high effort.