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  1. #1
    Player
    RichardButte's Avatar
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    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90

    [Suggestion] Difficult mobs that give 4X SP and you lose SP when they kill you

    I see a lot of people wanting XP loss on death. I don't agree with this, primarily because systems like this typically encourage players to leave to play other games.

    But what about specific powerful mobs that spawn in certain areas that will cause to lose exp when they kill you?

    These mobs would have better drop tables, much higher exp but be much more difficult, requiring good party tactics to defeat. Plus, dying to one would cause you to lose exp.

    This would give the masochists what they want (having something to punish them for failure) while also giving a better way to level for players who want more of a challenge.

    Thoughts?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    52
    It's your fault or your teammates one (choose better teammates) if you die. XP loss never ever makes people leave a game.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    270
    Please stop trying to start discussions on skill and experience points loss in 14. Yoshi has already stated he would not add it and with good reason. Not all classes have equal risks in dying and since character builds are free to adjust, you can not punish unique builds such as low Vitality with such things. A crafter doesn't lose skill points and experience points for failing a to complete a synthesis and does not ever have to be in a situation of risking death. They can teleport to any location in the game that it would ever need to go without a single encounter with a monster.

    You can't put a time sink with no real purpose in the game on specifically battle classes alone. Forcing you to play longer to reach a point in the game you were previously at is not some form of extra content. You could argue its to prevent the desire to die but seriously with the loss of time from weakness status is already more then enough punishment for dying. Currently all the events of 14 are restricted very well with time limits, weather it is a time to complete a regional levequest or a rage timer on an NM. If the timer is reached it is basically resulting in a failure with no rewards.

    I've had some very exciting and difficult solo attempts with the special faction leves due to weakness timers. I won the second dog faction leve as a 42 archer by taking out a dog one by one after each weakness session and won with 40 seconds remaining. Sure I could have done it with a full party of 15 and probably not have died once but I didn't lose anything for trying to solo it either.

    I've also explored the world to touch the all the crystal points and saw lot of things that were somewhat interesting. Sure I died a lot during the traveling to things as triple doomvoid guivres blocking a riverway or an extremely long tunnel of puroburos. If there was a system of experience lost in the game, I would never bother to leave safe areas or go anywhere alone. The system of experience loss deters the wrong things in gaming and has no place in 14.

    Death in the game is going to be more common to certain people more then others and you can't punish them in 14 because it is often not their fault. The list could be something as follows.

    1) Battle classes- constantly fighting against monsters risking death for skill, experience or loot. Something a disciple of hand or land would rarely have to deal with this danger, if ever.

    2) New characters- either for being unfamiliar with the game or simply not having the appropriate level to survive well enough yet. New players will have neither the proper gear or stats to be well enough to fight as well as a more developed character overall.

    3) Low vitality builds- no matter what the class, without adding vitality the increments to HP gain are poor. The fact that damage negations are determined by this stat really make this the most important stat.

    4) Mages- They get a lot less natural hp and wear much less defense in terms of gear. Sure they have their natural trade-offs for it as well but they will be more likely to die is a fact still.

    5) Solo and low-man players- No matter how self efficient a player can develop their character to be, they are more at risk of dying then a huge party ganging up on weak stuff.

    Overall I don't see how you can make my archer lose 6k skills every death (5% for example) when a 49 weaver still gets half the normal skill gain for botching a synthesis which would be the equivalent for failing to kill a monster.

    Also asking for 4x skill points rate on anything would be pretty crazy. Levelinking has really made some very high skill gains per kill and off very easy monsters. If the monsters weren't 4x harder as well this would be massively abused.
    (1)

  4. #4
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kato3y View Post
    It's your fault or your teammates one (choose better teammates) if you die. XP loss never ever makes people leave a game.
    people leave game for exp loss. A lot.
    (1)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  5. #5
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kato3y View Post
    It's your fault or your teammates one (choose better teammates) if you die. XP loss never ever makes people leave a game.
    I stopped playing Lineage because of exp loss on death and because you could die in the blink of an eye, even if you were careful.

    Kind of how it is in XIV with two mobs firing off TP attacks at the same time.
    (0)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    What if your account just gets banned for 24 hours upon death?
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Florida
    Posts
    353
    Modern MMOs are trending away from XP loss and towards a temporary weakened state, so I wouldn't agree with the implementation of this idea.
    (0)
    No one expects the miquote inquisition!!!