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  1. #1
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    Join Date
    Apr 2011
    Posts
    9
    The market ward is pretty much the same thing as an AH, but with functions that prevent/slow the process of RMT. It's actually new and refreshing compared to the copy&paste AH we see in every single MMORPG. People complain because they have to walk to the retainer selling the item, but that's just being lazy. People seem to think that just because the system had a rough start out it's all the sudden a "failed feature, or not fixable" yet that's obviously NOT the case. Look at how far the system has gone, and look at how many less people talk about this subject. Keep in mind, that the original market ward system, was not a finished product, and even now still has room for improvement. Regardless, the MW's are better and more interesting.
    Don't forget... we ARE playing a video game. Unless I'm waaaaaay out of the loop, we didn't get motion controls with FFXIV. I don't see how adding ease-of-play to a "sit still for hours - do nothing" game is lazy. And it seems that the other MMORPGs are doing a little better than this game. Majority wins IMO.

    There are some things about the retainer system that I do enjoy and hope that they never get rid of them. The trouble I have is when I'm sitting on 50+ items that I want to circulate into the economy... it just takes way too long to look everything up for what it's selling for. There also seems to be a little too much redundancy in the MWs (also the game, but thats on other threads) that really dosn't have to be.
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    Last edited by LazyKz; 04-20-2011 at 09:46 PM.

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