i don't know, we had masses of discussions about this so called "spoonfeeding" markers and such, and i think this is still a useless discussion.
this is a thing based on opinions.
to me it adds nothing if i'm not able to see the enemies level, aggro radius, NPCs that have quests etc.
i just want a good challenge, and knowing which npcs have a quest or not isn't challenge to me, more like random talking and spaming the enter button to skip their useless talking.

things like "!" markers or little icons showing the mobs level really fly by for me.
i don't change my playstyle knowing the monster might be too low or to high, there are still monsters that are below my LNC that go down in a blast, and others that put up more of a fight.

i accept that ppl won't like this so called "spoonfeeding" stuff, but you also have to accept that we're in the year 2011, and alot of MMOs have proven to be sucessful by exactly adding those "spoonfeeding" effects.
after all, this isn't FFXI anymore, and SE is still a business group wanting to make games that appeal to a big majority of players.
i don't hate SE for adding those things to their games, after all they still have to make money with it.
aslong SE keeps making their games a good challenge filled with a good story and alot of fantasy i'm all in for it.
things like aggro icons or "!" bubbles above NPC heads are just side effects that i can look over.