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The point of this post is to state simply this: As a person with a life, a family and college studies to worry about, I don't have a lot of time to burn on a video game.
So, sitting on a single NM for two hours, in the middle of competition against other parties...would have been better spent getting SP. But I wanted that armor. Two hours of time invested into the game to try to get it, feels like it has been a wasted investment, and therefore, degrades the value of FFXIV to me, a "high-end" casual gamer.
Time, to me, is precious. If a game makes me waste more than an hour for a single item drop, someone in the dev team *** up.
That is my perspective, and a good solution would have been to make all NMs instanced content so that parties can fight their way down through a dungeon or something, and then fight the boss - and get the item they're after as a reward.
Not a whole lot different from how .hack//G.U. does it - there's a chest at the end of every dungeon, there's probably a boss at the end of every other dungeon. Etc. Things like that.
This solution would have made things FAR more enjoyable, more tangible for the average casual player, as opposed to SITTING ON YOUR *** *** FOR TWO HOURS FOR NOTHING.
If this message does not reach Naoki Yoshida, then the chances of him adjusting his strategy for NM/instanced content is going to be slim, and the game will continue to be unfriendly to casuals who want to get a particular item.
Believe me, I know that this strategy would be a better course of action than the traditional FFXI approached "tweaked" to suit particular circumstances. That's not gonna work. No, no, no. It won't work at all! You're only going to drive off more casuals...
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I spent two hours trying to get the armor drop from Kokoroon Quickfingers, and I only had ONE CLAIM. ONE CLAIM. WITH A PARTY OF FOUR.
We had promised to help each other get what we wanted from Kokoroon.
Yet two other parties are crowding into the spawn and managing to get the NM before any of us. AND THEY ARRIVED AN HOUR AFTER WE DID.
THIS IS PRECISELY WHY I AVOIDED NOTORIOUS MONSTERS IN FINAL FANTASY XI. THIS IS NOT CASUAL-FRIENDLY.
Make NMs instanced, please, for *** sake. One NM spawn per party. PROBLEM *** SOLVED.
Two hours of camping Kokoroon, and what do I have to show for it? NOTHING.
Thanks a lot, Naoki Yoshida! YOU SURE WERE THOUGHTFUL!
I'm going to bed. *** this ***. If I can't at least get the opportunity to claim the mob five times in an hour of camping, from a casual's perspective, it is NOT worth the time and effort to deal with the competition. Period. Non. Nein. Nyet. NO.