Overall, these smaller behests are better in my opinion for two significant reasons:
1. Fewer people -> less chaos -> better combat habits encouraged.
2. More frequent -> more likely to catch one while travelling.
I know Horizon behest can be a little tough to get into. You must learn the Way of the Eighth Function Key.
I was under the impression that what people were complaining about is not getting into a behest, or having to go to a different camp to get into one. Wouldn't my idea alleviate both of those scenarios? There aren't typically more than 16 people at a given camp looking for a behest. Two parallel behests at the same camp would allow those who do not get into the first to get into the second with little to no hassle. And it maintains the benefits that the smaller behests have now. Again, I ask, where is the problem?
players stay in one camp because they are stupid lemmings. I usually play in limsa's camps and I can find people but still do whatever I want whenever I want.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
The problem is that behest overall performance is based on party size. Try doing some solo and then some in full party. THAT's what people is complaining. If behest had individual evaluation, it wouldn't have a problem to use your idea, but its not the case. Do you think its fair you having 8 6~8 monsters to kill solo at your NPC while the full party at your side have 30 and will be receiving pretty much the same SP you do solo?I was under the impression that what people were complaining about is not getting into a behest, or having to go to a different camp to get into one. Wouldn't my idea alleviate both of those scenarios? There aren't typically more than 16 people at a given camp looking for a behest. Two parallel behests at the same camp would allow those who do not get into the first to get into the second with little to no hassle. And it maintains the benefits that the smaller behests have now. Again, I ask, where is the problem?
Can you see the problem now?
Are you saying this is how it is now, or that this is what complainers want? It's kinda hard to tell in the context, or maybe I'm just not reading it right. But to answer, whether I'm in a behest with 7 others or in it myself, I would expect to get similar SP for similar work. Seeing how there's not much work put into an 8-man behest, and a lot more work put into a solo behest, little work on more mobs seems fairly equivalent to much work on less mobs.
So tell me, should I be complaining too, or should I not speak my mind around the complainers?
http://img197.imageshack.us/img197/2...1303056985.jpg
I wonder why they're just standing there.. help me already..! <.<
Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u
Im fine with 30 minute-behests.
Though there could be a re-enter timer for an hour, so ppl who didn't made it in the full hour behest, could get in the half o clock-behests.
The re-enter timer could restrict only this camp, so if ya done Broken water @ fullhour-behest ya just go to Halatali Behest @ half-hour behest.
hurr~!
Da brat' mir doch einer ein Chocobo!
I think instanced behest would be better, to allow everyone who wants to do it to do it. Considering how quest mobs are basically instanced, I don't really understand why behest mobs aren't.
Still, overall I'd much prefer something like campaign to behest. It had a feeling of scale and urgency that I'm not getting with behest--I think having to defend something and having allied NPCs played a big part in that. However, I'm not sure how well the engine or people's computers can handle something on that scale. I'm hoping Grand Companies are something similar to campaign, at any rate, complete with no party restrictions and individual assessments.
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