Thread Necro!

After revisiting summoner DPS after getting geared in AK & Coil, I've found that they're perfectly fine and capable of maintaining over 200 DPS on relevant content; more so if there's multiple monsters in the pull. Maintaining Bio (40 Potency), Bio II (35 Potency), Thunder (35 Potency), Miasma (35 Potency), and Shadow Flare (25 Potency) is a significant amount of damage; upwards of 420 to 450 per tick, and 340 or so per tick that can be spread to other monsters through a use of Bane. Add in Fester (Roughly 600 to 700 damage every ten seconds) and the sustained damage of your pet, which is the equivilant of a 100 potency DoT for Garuda or 120 for Ifrit, and you reach significant amounts of sustained damage. The two primary challenges are keeping MP up over a long fight (Aetherflow can only do so much, and Energy Drain is less attractive than Fester) and pet maintenance (Rouse & Spur cooldowns, placement during certain fights).

They also bring significant utility, mainly in the form of an being the only non-healer with a combat resurrection (that can be swiftcast-ed) and the ability to heal in a pinch. Despite my reservations earlier in Early Access and release, summoners are a-ok in my book.