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  1. #1
    Player
    Kevee's Avatar
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    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Calibix View Post
    For all you people saying Summoner DPS is fine, go run a parser. When every other DPS class outdoes you by 50% or more, come back and say that again... They don't bring enough utility to the table to justify the lack of DPS.
    I'll get right to it when DoT damage is properly logged in the battle log, instead of needing to run a simulation.

    Until then, I go by threat meters in-game.
    (1)
    Last edited by Kevee; 09-03-2013 at 01:30 AM.

  2. #2
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post

    Until then, I go by threat meters in-game.
    ... lol what?
    (0)

  3. #3
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Vackashken View Post
    ... lol what?
    Specifically for SMN.

    If you're consistently 2/3/4/etc and others are consistently lower, then you're pulling more threat=doing more damage.
    (2)

  4. #4
    Player
    Andremal's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Darwi Odra
    World
    Balmung
    Main Class
    Arcanist Lv 39
    This thread may have just assisted me in deciding between Summoner and Scholar. Summoner. One thing though, do you play with a controller. I'm still finding precision targeting difficult with the controller. I love using DOTs especially in Dungeons.
    (0)

  5. #5
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kevee View Post
    Specifically for SMN.

    If you're consistently 2/3/4/etc and others are consistently lower, then you're pulling more threat=doing more damage.
    Thats a rather large leap. typically what it means is they are managing their hate better.

    That is not an indicator of SMN putting up fantastic damage numbers.
    (3)

  6. #6
    Player
    Dixa's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Dixa Lorvaelis
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    I'll get right to it when DoT damage is properly logged in the battle log, instead of needing to run a simulation.

    Until then, I go by threat meters in-game.
    the zam parser properly tracks dots.

    archers hae two dots of greater potency than ours plus several 140-190 nukes, two of which are off the gcd and can be macro'd to everything else.

    our threat becomes higher than the others the second you do any healing whether it by physick to yourself or just a sustain. you can't base anything on threat.

    the debuff limit means the class should and would be sat for 24 man raiding.

    the lack of on-demand burst means there are encounters where we are not only not ideal, but may hamper the groups progress. that's not an opinion, it's a fact.
    (3)

  7. #7
    Player
    ReverendBaka's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Rapha Goltanna
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Dixa View Post
    the zam parser properly tracks dots.

    archers hae two dots of greater potency than ours plus several 140-190 nukes, two of which are off the gcd and can be macro'd to everything else.

    our threat becomes higher than the others the second you do any healing whether it by physick to yourself or just a sustain. you can't base anything on threat.

    the debuff limit means the class should and would be sat for 24 man raiding.

    the lack of on-demand burst means there are encounters where we are not only not ideal, but may hamper the groups progress. that's not an opinion, it's a fact.
    There was an update today, and I haven't been able to log in to the game, but previously the Zam parser did not register Bio2, Bio, or Shadow Flare as damage. It also didn't register Monk's Demolish, and possibly some other spells. Perhaps they have fixed this today, but I have not been able to test that.
    (0)

  8. #8
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dixa View Post
    snip
    -No parser properly tracks DoTs because they are not in the combat log. At all.

    -No they don't. Now, I'm not saying we're stronger than BRDs(they are the top DPS), but Bio II is 350 potency vs Windbite's 320, and Miasma is 320 potency versus Venomous Bite's 310. Then we also have Thunder and Bio which are 240 a piece.

    -Why are you doing healing?

    -I agree, it is a major issue(even for BRDs) and needs to be looked at.

    -The only encounter we are not good for at the moment is Titan, and that's because whoever gets encased--Our DoTs don't affect the shell.
    (0)

  9. #9
    Player
    Dixa's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Dixa Lorvaelis
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kevee View Post
    -No parser properly tracks DoTs because they are not in the combat log. At all.

    -No they don't. Now, I'm not saying we're stronger than BRDs(they are the top DPS), but Bio II is 350 potency vs Windbite's 320, and Miasma is 320 potency versus Venomous Bite's 310. Then we also have Thunder and Bio which are 240 a piece.
    bio 2 takes 30 seconds and miasma 24 seconds to deliver that potency vs. windbites and venomous bites 18 seconds. really, how can math be that hard for so many?
    -Why are you doing healing?
    because fail pugs are fail, and because i'd rather throw out a sustain than try to resummon my pet mid battle. i have not gotten around to levelling thm up to quick cast yet due to the damned login issues
    (0)

  10. #10
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Dixa View Post
    bio 2 takes 30 seconds and miasma 24 seconds to deliver that potency vs. windbites and venomous bites 18 seconds. really, how can math be that hard for so many?
    Really, how can math be that hard? Bio II and Miasma will do more damage/GCD but less DPS/GCD.

    Quote Originally Posted by Dixa View Post
    because fail pugs are fail, and because i'd rather throw out a sustain than try to resummon my pet mid battle. i have not gotten around to levelling thm up to quick cast yet due to the damned login issues
    I agree, but proper positioning greatly limits when, or if, you need to heal your pet.


    I hit my daily limit, so:

    Quote Originally Posted by Dixa View Post
    dmg per gcd has little meaning when a 30 second dot does ultimately less damage than an 18 second dot, especially when you have to hard-cast that 30 and 24 second dot while the two 18 second dots are done entirely on the move.
    It doesn't do less damage.

    It has a higher potency. It does more damage.

    It does less DPS.

    Something else to note:

    Just found a bug during AV, or what I hope is a bug. When you Contagion your current target and Bane to spread the higher DoT timers around, if the 15% chance to reset the DoT timer procs, then it will reset to the lower timer.

    Quote Originally Posted by Dixa View Post
    this is where simple math is failing you. it does less damage.

    bio 2 does 350 potency in 30 seconds. windbite does 320 in 18 seconds.

    in 30 seconds, windbite does 533 potency

    in 30 seconds, misma does 387 potency

    in 30 seconds, venomous bite does 516 potency.

    summoner dots are less damage over time and less dps over time. which is a dumb thing to say - given the same amount of time, the ability with the higher dps does the most damage. basic, basic math.

    math. it's what's for dinner.
    1 GCD: Bio II - 350 Potency
    1 GCD: Windbite - 320 Potency

    For 1 GCD you're doing more damage and less DPS. If you want to add in a second GCD worth of skills(or 12s worth of Ruin) then add it in.

    They are more damage/GCD and less DPS/GCD. This is important because we don't need to apply them as much, which lowers your DPS every time you need to re-apply the DoT.

    And why this is important? This means every 18s we have an "extra" GCD, as compared to BRD, where we're not applying a DoT. The DoT is still functioning, and it lets us do other things, potentially the superior thunder/bio/miasma II(aoe), or even Ruin II + off GCD skill instead.


    Again, I'm NOT saying SMN is stronger than BRD. It's not, but you're not getting why Bio II is more damage than Windbite. For a single GCD, it does more damage and less DPS. And that's important, because of the things I said above.

    Edit: And not to mention RS benefits longer DoTs more, of which we can extend our DoT timers beyond the base.
    (0)
    Last edited by Kevee; 09-03-2013 at 08:17 AM.

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