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  1. #1
    Player
    Aladiah's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Aladiah Nehkotine
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Summoner is a joke.
    Wait and see
    (0)

  2. #2
    Player
    Nux's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Ramlethal Valentine
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Well there's some utility in SMN like crimson cyclone or landslide which can be used to interrupt most of channeling spells in dungeon. that was the case but,

    the most frustrating thing for me as a summoner was the casting mechanics which prevent SMN/SCH to issue any order to the pet while channeling theirr spells. for instance when i cast bio II and all of sudden the boss/mobs start to channel spell which can be prevented (by ordering ifrit/titan to stun), guess what ? we can't do it easily because we need to interrupt our channel sequence and then gave order which in turn takes extra time to interrupt any channeling spells, in addition the summon seems to take a bit time before executing a given order. They need to fix this mechanic since it blunting the edge SMN has
    Note: warr/lnc can easily switch their attack to stun in middle of animation while summoner can't (because we can freely issue an order) which i consider ridiculous

    it was quite surprising that not many people complaining about this, all they care was the damage potency.
    (2)

  3. #3
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    One thing I noticed was people seem to be complaining about Garuda's feather duty and that SMN have no burst to take them down. I find it to be so easy. I had enough time to cast misama, bio ii and bio before Garuda summons feather then I cast Bane to spread them all to feathers. 2-3 ticks they all dead. No need to even chase them. Just need to pay attention and cast it right.
    (0)

  4. #4
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    ^lol, feather duty, we are the best for garuda hard fight, do this, shadowflare at garuda before she teleports to AoE us, after AoE, recast full dots, when feathers spawn cast bane, then go a bit closer to miasma II them all. they're below half hp even before they reach the rocks, and that's only on one summoner.

    few ticks from shadowflare, full duration of dots + miasma 2 on almost all the feathers.
    (0)

  5. #5
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    I know. People complain without learning the class. They expect SMN to be like BLM, a straight up spell caster. We are not. We are DoT. Granted pet control should be better and that there are skills like an eye for an eye, which kind of sucks since I don't really use it. People these days don't think and they just want to press a button and when they can't, they complain. I am glad some of them rerolled BLM. Don't want sucky SMN pulling the class down.
    (1)

  6. #6
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by nimuniverse View Post
    snip
    I can't agree more.

    I carried an AV run yesterday(trying to get a better weapon than my 44 GC before I run endgame stuff..) with another SMN. It took roughly 40 minutes, so that is "okay" for a pug.

    I don't have any idea how the SMN thought they were playing correctly, but it just reminded me of this forum and how I imagine most of the posters play.

    The person would use Bio II and then Bane on trash packs, and then spam ruin. When asked why, they said "Trash mobs die too fast to keep other DoTs up."

    They kept Garuda-Egi out on Sic so it would randomly KB mobs that I pulled aggro from.

    Never used Miasma II.

    Never kept DoTs up on bosses, just kind of applied them when they felt like it. I didn't really see any CDs used, and certainly not Raging Strikes.

    Meanwhile, here I am doing ~3-4 times their damage and pulling aggro off the tank on bosses, and single-handedly carrying the whole instance. Miser? Not a problem. Just need to pay attention to what mobs your DoTs get spread to when you bane.


    It just..boggles my mind.



    Edit: SMN is probably the least casual-friendly class in the game, and it really needs a strict rotation and proper timing to be done properly. That's where I think all the complaints are coming from.
    (0)
    Last edited by Kevee; 09-02-2013 at 11:12 PM.

  7. #7
    Player
    Dixa's Avatar
    Join Date
    Aug 2013
    Posts
    49
    Character
    Dixa Lorvaelis
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by nimuniverse View Post
    We are DoT. .
    which is why unless yo uare in a full group you will never do better than bronze on the large fates like odin, svara and behemoth and why the class will be outright shut out unless you are a scholar when it comes to 24 man raiding. debuff limit appears to be about 35-40 and every class brings 3-4 debuffs. each.

    it baffles the mind that square is this stupid, to make the same mistake blizzard made that turned warlocks into nothing but stamina bots in vanilla wow. a mistake made nearly 9 years ago.
    (5)

  8. #8
    Player

    Join Date
    Aug 2013
    Posts
    64
    Summoner is a support class and now you know. /end thread.
    (1)

  9. #9
    Player
    tn2389's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Tek Ari
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    One of the strengths of a summoner is in their ability to use cross class abilities. There are three which are very beneficial. Thunder, Aero, and Raging Strikes. The only ability I have in my current parses is Thunder which is doing 22 DPS across the entire fight. Aero would do another 15 DPS and Raging Strikes would give two entire dot cycles an extra 20% damage. That would probably be around a 5 DPS increase. So on average if I added in Aero and Raging Strikes I would be doing around 185 DPS.

    Do other classes do more? Maybe. But a good summoner is definitely capable of pulling their own weight in a group.
    (0)
    Last edited by tn2389; 09-04-2013 at 02:48 PM.

  10. #10
    Player
    Ribbon's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Ribbon Bonrib
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by tn2389 View Post
    One of the strengths of a summoner is in their ability to use cross class abilities. There are three which are very beneficial. Thunder, Aero, and Raging Strikes. The only ability I have in my current parses is Thunder which is doing 22 DPS across the entire fight. Aero would do another 15 DPS and Raging Strikes would give two entire dot cycles an extra 20% damage. That would probably be around a 5 DPS increase. So on average if I added in Aero and Raging Strikes I would be doing around 185 DPS.

    Do other classes do more? Maybe. But a good summoner is definitely capable of pulling their own weight in a group.
    Are you sure you're playing a Summoner and not the base Arcanist?
    (0)

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