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  1. #1
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    Clearly tanks suck then, if other people are getting targeted. Tank's job is to get agro from all mobs and maintain it. Both tank class have aoe tanking skills, it's just that tanks are not using them. They will use it once at beginning of the fight then they don't put the aoe agro skill in their rotation. How hard is it to put aoe agro or frontal cone agro and use them? I am even considering going back to tanking just cause I am annoyed with tanks from DF. I have met only 2 tanks so far who knows their class and keep hate from all mobs.
    (0)

  2. #2
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by nimuniverse View Post
    Clearly tanks suck then, if other people are getting targeted. Tank's job is to get agro from all mobs and maintain it. Both tank class have aoe tanking skills, it's just that tanks are not using them. They will use it once at beginning of the fight then they don't put the aoe agro skill in their rotation. How hard is it to put aoe agro or frontal cone agro and use them? I am even considering going back to tanking just cause I am annoyed with tanks from DF. I have met only 2 tanks so far who knows their class and keep hate from all mobs.
    If you hit a bound enemy, Bind breaks. So the tank can't build aggro on them if you want to keep them CC'd with Tri-disaster, but the healer is gaining healing aggro since unlike Sleep, Bind doesn't stop healing aggro generation.

    Not an issue with tanks, Bind just isn't as useful as Sleep as a CC.
    (0)

  3. #3
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    As paladin, you can do fast blade -> savage blade -> rage of halone, then flash. You don't need to even get up to rage of halone, you can use flash to maintain agro on your first add. If you run low on mp, use fast blade -> riot blade. You can put flash in every 3-4 skill rotation. Even if your enemy is bound, flash still put agro from them. It's simple. As warrior, you can use overpower and steel cyclone (when available) to keep hate on all mobs. It's not that easy as paladin's flash, but you can keep hate from all mob. I haven't tanked as warrior, but I think you can also get flash from cross-skill. If they do their job, there's no need for bind or sleep. If blm is in party and want to sleep, that's fine.
    If you hit an enemy that is asleep, sleep breaks too. But yes, to your point sleep CC is better than bind CC. But my point is if tank knows how to play their class then no reason to cast tri-disaster.
    (0)
    Last edited by nimuniverse; 09-07-2013 at 02:39 AM.

  4. #4
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Its easier on the healer if you CC. Against a single mob, the Healer can just dps in Cleric Stance while Regen/Fairy is enough healing to keep the tank up.
    (0)

  5. #5
    Player
    Sacerdos's Avatar
    Join Date
    Sep 2013
    Posts
    71
    Character
    Xinni Sacerdos
    World
    Gilgamesh
    Main Class
    Red Mage Lv 70
    Summoner vs Bard AoE:

    Our AoE potency, assuming ideal conditions for Bane (adds spawning on top of the boss), is Bio 1 (40) + Bio 2 (35) + Miasma (35) + Miasma 2 (10) + Shadow Flare (25) = 145 potency per 3 seconds. Chaining tridisaster adds another 35 potency per 3 seconds, for 180 potency per 3 seconds total.

    A Bard using Circle of Flame (35 potency per tick) and spamming Quick Nock every GCD, will do 132 (adding 20% to Quick Nock's 110 potency as a GCD is 2.5s and not 3s) + 35 = 167 potency per 3 seconds.

    Without good positioning, the Summoner has a 13 second ramp up time for Bio 1, Bio 2, Miasma, Miasma 2, and Shadow Flare. With good positioning, Shadow Flare will already be up and Bane will spread the DoTs, for only 2.5s of ramp up for Miasma 2.

    Bard's Circle of Flame is instant and Quick Nock is instant, but both are on the GCD, for 2.5s of ramp up for casting Circle of Flame.

    Conclusion: Summoner AoE is competitive, but heavily dependent on good positioning of add spawns.
    (0)
    Last edited by Sacerdos; 09-07-2013 at 07:50 AM.

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Sacerdos View Post
    Bard's Circle of Flame is instant and Quick Nock is instant, but both are on the GCD, for 2.5s of ramp up for casting Circle of Flame.
    Flaming Arrow is actually off-CD.
    (0)

  7. #7
    Player
    XionAvalonArcadia's Avatar
    Join Date
    Aug 2013
    Location
    The Binding Coil
    Posts
    126
    Character
    Xion Arcadia
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I think the real pain isn't the damage... its the amount of cast time we have for dots... we take like 10-12 seconds to toss everything out every 20 secondsish? Its kind of annoying to deal with let alone managing the pet also.
    (0)

  8. #8
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Is it better just to let Garuda go all out or to put her on obey so tbat you control when contagion is used. Seems like obey would be tbe way to go. But im not sure if thats too much of a dps loss by restricting her. Any thoughts?
    (0)

  9. #9
    Player
    ReverendBaka's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Rapha Goltanna
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Amsai View Post
    Is it better just to let Garuda go all out or to put her on obey so tbat you control when contagion is used. Seems like obey would be tbe way to go. But im not sure if thats too much of a dps loss by restricting her. Any thoughts?
    If you don't do it manually she will cast the extension before you cast Thunder. Also, her basic spell is more DPS than her other abilities, so you shouldn't have her use them anyway.
    (1)

  10. #10
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Thanks Rev. appreciate ya.
    (0)

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