Our dots don't count as direct magic damage so instead of piercing it counts as damage to the skin instead.
Which suuuuuuckksssssss cause it takes twice as long to kill them.
Our dots don't count as direct magic damage so instead of piercing it counts as damage to the skin instead.
Which suuuuuuckksssssss cause it takes twice as long to kill them.
Oh... that's stupid oO ? Mmh... but i remember when I first cleared T4 we were two SMN so it is not that big of an issue, is it ?
No it isn't, but some people get stupid and are like, hey, why didn't the SMN do any dps herp derp.
Just treat them as a melee with 4x cleave for that fight, which is amazing.
Yeah... I'm used to the "stupid people" since the release of the game... so yeah I don't mind them.
Square-Enix has been very generous when providing it's FFXIV players with various options to optimize playing experience via customizable settings. With this in mind, I have a proposition with regards to the sizing of the summoner's Egi.
If a player opens their Character settings and selects the Character settings tab, they will notice 3 sets of Battle effects settings, each with 3 choices. The summons are technically a perpetual, special effect. So, why not allow the player 3 choices for the sizing or even the mere presence of pets on screen.
For example: Pet (Summon) size :: Full scale ( ) Compact ( ) Hidden ( )
The full scale option would allow the player to view the summon as I believe the creators intended (as I possibly suspect from watching the summoner-specific quest lines)
The Compact option would allow the player to view the summon as it is currently represented (for players who wish to see the summons but have trouble seeing over them)
The Hidden option would completely hide the pets from the player's view or even make them transparent I sapose (for those players who aren't interested in seeing them at all)
I'm not entirely sure why SE decided to utilize such a small size for the summons, but I believe this is an option that may satisfy many players with regards to sizing, giving players who like it as it is a choice to keep it that way, while satisfying those who wish the summons to appear larger.
Last edited by Hoshikogi; 11-30-2013 at 04:15 PM.
can someone give me some advice for advanced equip for smn? i mean the right piece of mythology and coil drops,atm im full dl with chest and cap by mithology,now im grinding some tomestone but i dont know what to take now,i was thinking about ring but maybe is better another piece of armor to have more defence in coil runs
if i dont remember bad i must take gloves but cant find post where i read hehehe
So I've been thinking about Ruinga and I was wondering if anyone ever actually got hit by it in either of the Dark Summoner fights. I'm thinking maybe we can figure out its potency going by the damage it does and the damage some of his other moves like Bio2 do. At least I'm assuming we'll get Ruinga at some point and actually have a nice AoE for more than a few mobs
I have also used tri-disaster during WP speedruns for locking out mobs, it's very useful... especially if you bind them away from the purple line that way the tank isn't even getting hit before the wall comes upI've found some tricks with Tri-Disaster. Certainly not for its damage, but it is the only means in the game for controlling large groups of enemies.
The most important one is in speedrunning dungeons. Here's how it goes:
1. Tank rounds up the trash monsters.
2. Summoner casts Tri-Disaster, binding them all.
3. Party runs and initiates boss battle. Boss room is sealed and any monsters outside reset.
Advanced technique: When fighting Garuda, you can try predicting the appearance of plumes and just as it's about to happen, cast Tri-Disaster. Plumes get bound and your party gets to hit them with a couple big AoEs before they scatter away.
Well through the power of youtube I figure his Ruinga, or Gravity Force as it's called in the fight, has a potency of 170-180.
Absolutely loving my summoner, but the "delay" after telling my pet to use contagion is driving me absolutely nuts. I've had it even take 5+ seconds before it went off, while other times it is almost instant.
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