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  1. #201
    Player
    glim's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Arcanis Bladewing
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    so please watch your tone
    clarity is threatening isn't it?

    especially if it's against your own opinion.
    (0)

  2. #202
    Player
    Atamis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    321
    Character
    Cassandria Everfree
    World
    Balmung
    Main Class
    Miner Lv 90
    Quote Originally Posted by Spellbinder View Post
    @Tertatos


    The problem is every ranged DPS class a reliable area attack that hits all targets except summoner.

    Black Mage - Blizzard II, Fire II, Flare
    Bard - Quick Knock (although its a cone), Rain of Death, Wide Volley
    Summoner - .....

    Shadowflare?... Hits all targets plus reliably slows?...
    (3)

  3. #203
    Player
    Baliso's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Baliso Xeight
    World
    Goblin
    Main Class
    Arcanist Lv 50

    Turn 5 - Endgame Summoner. Issues part I

    I am currently on Goblin server and play a summoner main. Bane has always had an issue with the tooltip. I can see a cap of five mobs being reasonable. But in comparison to black mages , summoner's aoe is not evenly remotely comparible in end-game equal gear. It was quite strong in mid gear range (and comparable) ie. AK type instance. But with almost full ilvl 90 gear, comparing the aoe dmg of a black mage in similar gear to myself , its not even close; not to mention if I didn't have a bard i'd be out of mana every fight.
    (1)

  4. #204
    Player
    Baliso's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Baliso Xeight
    World
    Goblin
    Main Class
    Arcanist Lv 50
    As a summoner you actually have to plan your mana conservation throughout the entire phase of every fight in a instance like coil. The BLM's can go willy nilly. Enough about bane though. Though I'd love to have it fixed, as well as pets benefitting from stats and potions. My real issue right now, you have a DoT based class, with a complicated rotation (in comparison to something like blm, dragoon, etc.) and you make it way harder by letting DoT abilities refreshed with sub 5 seconds remaining bug out and not refresh the duration of the dot. I cant tell you how many times I've gone to reload my bio 2 or miasma and it not take effect because of this. It should have been fixed before we even got to launch; let alone still being an issue months later. I was the first lvl 50 on my server (Goblin) and have been dealing with these issues with summoner since day one.
    Cheers,

    Baliso
    (5)

  5. #205
    Player
    Baliso's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Baliso Xeight
    World
    Goblin
    Main Class
    Arcanist Lv 50
    I am glad to see that after months someone is finally addressing (one) of the issues; however, guess which set of gear i'm starting to use my myth on now. that's right. BLM. because you're removing my choice of caster class as a end-game maximize.
    (0)

  6. #206
    Player
    Eltaire's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Venoix Fortemps
    World
    Tonberry
    Main Class
    Scholar Lv 80
    Traditionally a Summoner weapon is a staff. Is there any plans to accommodate this in Final Fantasy XIV, as currently a Summoner can only equip Arcanist tomes, as far as I can see. I'd really love to have homage paid to the traditional Summoner...
    (5)

  7. #207
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Baliso View Post
    My real issue right now, you have a DoT based class, with a complicated rotation (in comparison to something like blm, dragoon, etc.) and you make it way harder by letting DoT abilities refreshed with sub 5 seconds remaining bug out and not refresh the duration of the dot. I cant tell you how many times I've gone to reload my bio 2 or miasma and it not take effect because of this. It should have been fixed before we even got to launch; let alone still being an issue months later. I was the first lvl 50 on my server (Goblin) and have been dealing with these issues with summoner since day one.
    Cheers,

    Baliso
    There is no issue with refreshing DoTs that are close to expiring, the issue you are experiencing is trying to refresh a DoT that was buffed with an unbuffed version. The game is designed so you cannot override buffs or debuffs with less powerful versions of them.
    (2)

  8. #208
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I have a feeling after this we're gonna see less and less SMN. Oh well, that's fine...I'll never stop playing it...:/ Although they should make it hit at least 5 mobs. 3 is too little >.<
    (3)

  9. #209
    Player
    FrionielHope's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Aoi Tsuki
    World
    Shiva
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Eltaire View Post
    Traditionally a Summoner weapon is a staff. Is there any plans to accommodate this in Final Fantasy XIV, as currently a Summoner can only equip Arcanist tomes, as far as I can see. I'd really love to have homage paid to the traditional Summoner...
    What no the fact they use books is the coolest thing about them, its why I chose them initially. BLM already have staffs. I love my ACN books, especially the Ifrit one >_>

    I do wish I wouldn't magically acquire a wooden staff when I LB though
    (4)

  10. #210
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by yumeyume View Post
    Summoner class needs a better Limit Break.

    (1) I don't know where I get the cane that do the Limit Break - The cane has nothing to do with summoner so far.

    (2) It would be better if we can summon our pet to do a big Limit Break.
    Astral Flow, yes please!!
    (2)

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