I have also used tri-disaster during WP speedruns for locking out mobs, it's very useful... especially if you bind them away from the purple line that way the tank isn't even getting hit before the wall comes upI've found some tricks with Tri-Disaster. Certainly not for its damage, but it is the only means in the game for controlling large groups of enemies.
The most important one is in speedrunning dungeons. Here's how it goes:
1. Tank rounds up the trash monsters.
2. Summoner casts Tri-Disaster, binding them all.
3. Party runs and initiates boss battle. Boss room is sealed and any monsters outside reset.
Advanced technique: When fighting Garuda, you can try predicting the appearance of plumes and just as it's about to happen, cast Tri-Disaster. Plumes get bound and your party gets to hit them with a couple big AoEs before they scatter away.
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