At least we would see it and they can break it down not only. On the screen but log as well. After we dot things up the only noticable thing we see is ruin damage float down the screen.The server handles all DoT damage checks every 3 seconds, so as long as that DoT is up when it checks it will do damage. If you want a baseline idea of what each DoT is actually ticking for, just drop one at a time. Or take into consideration the potencies of the DoTs you have up. If you hit for ~300 a tick with Bio, Bio2, Miasma and Thunder on you can assume Bio is ticking for about 80 and the others for about 70. Shadow flare would probably be about 50 per tick and Miasma2 maybe 25? Considering the main 4 doing 300 a pop at least.
Seeing every number individually would be a whole lot of hard to track small red numbers
The smaller red numbers are your other damage sources. Tell Garuda to attack something and watch her numbers. Usually at end game its ~200 a hit, this way you can figure out what she does and when her numbers appear. Then throw some DoTs and you'll be able to tell which of the smaller sets of numbers are your dots and which are Garuda.
My only confusion in tracking my damage is that sometimes I have a 4th red number showing and I don't know if it's just other people's DoTs also being red or what. I had assumed all party member damage was purple and I have no idea where a 4th comes from. Pretty sure Garuda doesn't have an auto-attack or anything
Shadowflare?My only confusion in tracking my damage is that sometimes I have a 4th red number showing and I don't know if it's just other people's DoTs also being red or what. I had assumed all party member damage was purple and I have no idea where a 4th comes from. Pretty sure Garuda doesn't have an auto-attack or anything
It's not a dot like the others. it's more a buff on yourself that damages the enemy and is there for a seperate number
summoners need a lot of work ! I am switching to BLM for now until they fix/buff Summoners.
In what way? That they aren't your prototypical summoner with big summons and huge flashy animations? I mean, I agree in that respect, I miss it, but it doesn't make the current class any less valid.
In the grand scheme, the difference between BLM and SMN is that BLM gains AoE damage against 5+ targets, where SMN gains better sustained ST damage. The class itself is quite playable.
I've found some tricks with Tri-Disaster. Certainly not for its damage, but it is the only means in the game for controlling large groups of enemies.
The most important one is in speedrunning dungeons. Here's how it goes:
1. Tank rounds up the trash monsters.
2. Summoner casts Tri-Disaster, binding them all.
3. Party runs and initiates boss battle. Boss room is sealed and any monsters outside reset.
Advanced technique: When fighting Garuda, you can try predicting the appearance of plumes and just as it's about to happen, cast Tri-Disaster. Plumes get bound and your party gets to hit them with a couple big AoEs before they scatter away.
I just want to vent a little because people don't want to have summoner on their coil team cause they don't think summoner can do big damages. T_T
I also learn to use Fester in single boss fight including with Shadow Flares, Miasam, Bio I and II...damage can go up to 1200 and you can do fester up to 3 times during Aetherflow.
wat?I just want to vent a little because people don't want to have summoner on their coil team cause they don't think summoner can do big damages. T_T
I also learn to use Fester in single boss fight including with Shadow Flares, Miasam, Bio I and II...damage can go up to 1200 and you can do fester up to 3 times during Aetherflow.
It's generally accepted that SMN is par for (the) high(est) DPS ST, up there with MNK, and they're the best at 2-4 targets.
The only issue I've seen people have with SMN's in coil is being unaware how our dots affect Soldier's stoneskin. People are surprised we are not black mages in that regard.
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