All the classes have extremely simple requirements compared to other mmos (I'll just say WoW I guess).

This game isn't designed to have an extremely complicated rotation (for one thing, every single class only has one resource, mana or mana equivalent, unless you really want to count aetherflows but that doesn't really...count), no procs that are interesting (they're all just, hey, now you can press this button, or passive damage buffs), and no class has a rotation worth mentioning.

They're all virtually identical in design (keep up buffs, keep up dots, press filler), though implementation is slightly different.

In a way WoW is very similar to that now, but at least every class has a unique resource that they interact with meaningfully.

You came to the wrong game if you are looking for complexity in rotations, is what I'm saying.

Now I don't mean to sound like I hate playing the game, rather I enjoy it, but not for the sake of rotational or combat complexity, because thats not really this game's strong point, and unless they drastically overhaul every class in the coming patches I think it will stay this way for some time.

The combat here is based on more unforgiving void zones, more strict dps and gear checks (when everyone can be 90% efficient, the game requires 99% efficiency to pass checks), and esp healer coordination (prequeueing heals, etc) much like vanilla wow where tanks died in 2 hits.

So theres that.

I think we have the same goal here, but you came off a bit heavy handed with your absolutes like smn is the easiest class to play, etc, as if that proves or justifies necessity of change.

You seem to enjoy sch healing, mayhap make that your main for now.