Sorry to invade this thread, but what about scholars? They don't have any duration increasing buffs from egi!Greetings,
I just wanted to let you know a bit about "Bane" and that we are planning to make adjustments to the action help text.
“Bane” can spread to up to three enemies. We balanced it in this way due to the fact that the action from the Garuda egi extends effect durations to the point where you can maintain close to a 30 second DoT, arcanists can utilize other magic, and pets deal their own damage.
Compared to black mage’s “Fire II,” it’s somewhat inferior as burst damage, but depending on the situation “Bane” can deal more damage, so consider that fact that different situations lend themselves to different jobs.
We apologize that the number of enemies “Bane” spreads to is not written clearly and we will be adjusting this in patch 2.1.
Only in utility(if the mobs can be stunned), and on more than 4 targets.
Otherwise SCH wins.
What is reliable if "I cast/place the spell and it hits" isn't reliable?
Well, yeah, but if mobs are moving that means you probably won't hit all of them with your AoE anyways.
SMN AoE is fine. Yes, we can't AoE 5+ targets like a BLM can, that doesn't make our AoE bad.
Especially since we're the undisputed kings/queens of 2-4 targets.
It's situational at best, the strongest benefit of bane etc is the fact you can still perform other actions while your dots are ticking, a blm cannot do that with fire II.
You cast, place, and it hits... for 25 potency.
Putting utilities aside, having to stack three spells (Shadow Flare, Miasma II, and Tri-Disaster(?)) for a combined 65-75 potency, when any other ranged DPS can use just one spell or skill for 100 potency is okay with you?
I'm fine with not being a burst class, but I find the lack of any area attack with considerable upfront damage that isn't stuck on a 5 minute timer (and sometimes doesn't even fire off due to buggy pet AI) to be disappointing.
So as I said, we'll have to agree to disagree on what's reliable area attack damage.
In 3 seconds(less because you pre-use Swiftcast) we have 375 + 70 Potency per target. That's 20p initially, and 47.5p/3s just from 2 skills.
Not including Bane, Pet, Tri-Disaster.
You can agree to disagree all you want, but we're not as far behind as you think, and we should be behind for how far ahead we are with 2-4 targets.
This thread isn't about who's right and who's wrong, so please watch your tone.
If you don't think there's a problem with Summoner, you're entitled to your opinion, that's what this thread is for. I'm going to let this discussion end here before it leads somewhere it doesn't need to go.
Does anyone have any non-Bane related feedback?
[QUOTE=Kevee;1486263]Only in utility(if the mobs can be stunned), and on more than 4 targets.
Otherwise SCH wins.
Not really, Holy is 250 potency from what I heard, vs around 140 from sch if you apply all your bane dots and shadow flare and miasma 2. thats an insane amount of time to get everything up, and usually a whm only needs 3 or 4 holies to finish a pack if they have other people AOEing. 170 for SMN beats BLMs 100 but by the time SMN gets everything up a BLM couldve had the things near dead already
Honestly I think its ok if BLMs are a bit better for large groups of aoe if SMN is better single target. But Im not sure thats the case, apparently the parsers still aren't accurate so it's hard to know who does more damage. Considering the sustained nature of SMN vs burst of BLM I would hope they'd do at least 10% more damage than BLM.
The food thing isnt surprising, I kind of figured it was the case\
EDIT: Forgot SCH doesnt have tri disaster
Last edited by FrionielHope; 10-26-2013 at 11:10 PM.
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