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  1. #1
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by pandabearcat View Post
    That rotation was with shadowflare (notice the 25*1.5, since it seems to autocrit).

    And SMNs actually run out of mana, period, as opposed to BLM.

    With more and more targets SMN are more and more gimped in terms of AoE damage, as tri-disaster and miasmaII are completely laughable.

    EDIT: also I didn't include in flare. For something ridiculous like 500 potency as the last attack.

    I figure that balances having to use blizzard III once.
    And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

    VS

    Fire II.
    (2)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by AdvancedWind View Post
    And summoners have a pet dealing damage as well, not to mention all that damage you mentioned are DoTs that can keep going for 10+seconds before needing to reapply. So it's what you calculated for AoE damage + Single target focus of pet + other actions you can be using WHILE keeping that damage

    VS

    Fire II.
    If you actually read the synopsis, you would understand I already took into consideration "everything we can do".

    Its true that summoners are definitely the kings of cleave, aka 2-4 targets or so.

    Pet damage is negilgible (90 potency every 3 seconds, on one mob, is less than 10 potency contribution in a huge aoe environment, the one we're talking about here), aside from a minute cd (does even compare to swiftcast flare) and enkindle (which again, does less damage than flare).

    But for AoE, its an unnecessary restriction to bane.

    Actually scratch that, I wouldn't mind bane being the way it is if it prioritizes unDotted enemies for spread, and the cooldown was reduced to 3-6 seconds or removed entirely.

    Then it would be an actual choice whether its worth using multiple times on a big mobs of monsters vs fester for more damage cleave/single target.

    Please actually read what I wrote before you debate it.
    (4)