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  1. #1
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Squa View Post
    summoners need a lot of work ! I am switching to BLM for now until they fix/buff Summoners.
    In what way? That they aren't your prototypical summoner with big summons and huge flashy animations? I mean, I agree in that respect, I miss it, but it doesn't make the current class any less valid.

    In the grand scheme, the difference between BLM and SMN is that BLM gains AoE damage against 5+ targets, where SMN gains better sustained ST damage. The class itself is quite playable.
    (0)

  2. #2
    Player
    yumeyume's Avatar
    Join Date
    Aug 2013
    Location
    Cactuar
    Posts
    88
    Character
    Yume Yume
    World
    Cactuar
    Main Class
    Arcanist Lv 70
    I just want to vent a little because people don't want to have summoner on their coil team cause they don't think summoner can do big damages. T_T

    I also learn to use Fester in single boss fight including with Shadow Flares, Miasam, Bio I and II...damage can go up to 1200 and you can do fester up to 3 times during Aetherflow.
    (0)

  3. #3
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by yumeyume View Post
    I just want to vent a little because people don't want to have summoner on their coil team cause they don't think summoner can do big damages. T_T

    I also learn to use Fester in single boss fight including with Shadow Flares, Miasam, Bio I and II...damage can go up to 1200 and you can do fester up to 3 times during Aetherflow.
    wat?

    It's generally accepted that SMN is par for (the) high(est) DPS ST, up there with MNK, and they're the best at 2-4 targets.
    (1)

  4. #4
    Player
    ticdup's Avatar
    Join Date
    Nov 2013
    Posts
    56
    Character
    Ticdup Unffunff
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    The only issue I've seen people have with SMN's in coil is being unaware how our dots affect Soldier's stoneskin. People are surprised we are not black mages in that regard.
    (0)

  5. #5
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by ticdup View Post
    The only issue I've seen people have with SMN's in coil is being unaware how our dots affect Soldier's stoneskin. People are surprised we are not black mages in that regard.
    I never understood the problem with Soldier's stoneskin >.<
    (0)

  6. #6
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Our dots don't count as direct magic damage so instead of piercing it counts as damage to the skin instead.

    Which suuuuuuckksssssss cause it takes twice as long to kill them.
    (0)

  7. #7
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Oh... that's stupid oO ? Mmh... but i remember when I first cleared T4 we were two SMN so it is not that big of an issue, is it ?
    (0)

  8. #8
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Shamirah View Post
    Oh... that's stupid oO ? Mmh... but i remember when I first cleared T4 we were two SMN so it is not that big of an issue, is it ?
    No it isn't, but some people get stupid and are like, hey, why didn't the SMN do any dps herp derp.

    Just treat them as a melee with 4x cleave for that fight, which is amazing.
    (0)

  9. #9
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Yeah... I'm used to the "stupid people" since the release of the game... so yeah I don't mind them.
    (0)

  10. #10
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Square-Enix has been very generous when providing it's FFXIV players with various options to optimize playing experience via customizable settings. With this in mind, I have a proposition with regards to the sizing of the summoner's Egi.

    If a player opens their Character settings and selects the Character settings tab, they will notice 3 sets of Battle effects settings, each with 3 choices. The summons are technically a perpetual, special effect. So, why not allow the player 3 choices for the sizing or even the mere presence of pets on screen.
    For example: Pet (Summon) size :: Full scale ( ) Compact ( ) Hidden ( )

    The full scale option would allow the player to view the summon as I believe the creators intended (as I possibly suspect from watching the summoner-specific quest lines)
    The Compact option would allow the player to view the summon as it is currently represented (for players who wish to see the summons but have trouble seeing over them)
    The Hidden option would completely hide the pets from the player's view or even make them transparent I sapose (for those players who aren't interested in seeing them at all)

    I'm not entirely sure why SE decided to utilize such a small size for the summons, but I believe this is an option that may satisfy many players with regards to sizing, giving players who like it as it is a choice to keep it that way, while satisfying those who wish the summons to appear larger.
    (5)
    Last edited by Hoshikogi; 11-30-2013 at 04:15 PM.

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