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  1. #1
    Player
    Apenutt's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4
    Character
    Apenutt Amewmew
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    My only quip with Bane is 5yalms from hit target... sigh such a tiny area, yes I would love if there as not a cap and yes if the effect cast to uninfected mobs that did not already get hit with prior Bane spread. 3 is kinda silly bit I can live with that, I'm having a hard time living with 5yalm spread. Being at range I often think mobs are close enough and waste a stack of Aetherflow casting bane and it only hits a single target (makes me so frustrated).
    I will have to disagree with the Dev stating Garud'a add of time to BIO2 and Miasma up to 30 seconds making bane over powered is a crock of shit. A whole extra 5seconds to BIO2 and 7seconds to Miasma, this does not make overpowered at all. Just helps with being able to set up the next restack of DoTs, nothing more. I don't even think I've seen it affect Bio's timer, if so obviously not enough to matter.

    Anyhoo, yes more time spent on SMN being, well, a SUMMONER and less of a mage with a pet (ie. almost beastmaster-esk). Give WAR a pet and guess what you have a BST.
    With my SMN I feel we are very gimp in Burst damage, SMN does not put out fast instant damage as other classes and being completely reliant on DoTs and the fact that those DoTs need to stick in order for Bane to be useful or spread at all to other mobs because of the tiny 5yalms of effect. I find myself rarely using Bane now because it sucks so badly, and Fester gets used more often to take down single targets within my Shadowflare (which is only available at lvl50). I rarely run out of Mana with some long drawn out boss fights I get close, when having to recast BIO2 or Miasma cause it didn't stick (loosing DPS at this point). Yes SMN has the ability to still do damage on the run where BLM gets Scathe only.
    So with Aetherflow allowing 3 casts of a choice of 3 spells that use Aetherflow stacks limits SMN a lot. So I guess I'm not understanding how anyone thinks SMN is over powered in any fashion? To me its pretty balanced yet could use some kind of Burst damage over Ruin2 which can drain the hell out of your mana pool when trying to Burn the end of a Boss' or mobs' life.
    (0)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    One change I would like to suggest is this. Combine Spur and Enkindle into one ability. When used, your Egi grows in size (Hume) and takes a more pronounced appearance closer to the primal. It'll have the 40% buff that spur grants for 20s then finishes it off with Enkindle ability. Give it a 180s recast and I think a lot of people will be happy.
    (1)

  3. #3
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    After some testing tonight, our pets DO get our materia bonus'.

    Without belt/materia: 430 Accuracy. Pet was at 96%.

    With belt/Materia: 442 Accuracy. Pet is at 99%.

    So it seems pets just have a higher accuracy cap.


    Still don't get effected by food, though.
    (0)

  4. #4
    Player
    HamHam's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah, Eorzea
    Posts
    250
    Character
    Hamtaro Kakamaro
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kevee View Post
    snip
    It goes to show how little you know about BLM.

    I never said you start with flare. Come on, get your head out of the sand. I'm not making an argument to make summoner look bad. I'm making an argument to make SMN better. But to each his own.
    (1)

  5. #5
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kevee View Post
    After some testing tonight, our pets DO get our materia bonus'.

    Without belt/materia: 430 Accuracy. Pet was at 96%.

    With belt/Materia: 442 Accuracy. Pet is at 99%.

    So it seems pets just have a higher accuracy cap.


    Still don't get effected by food, though.

    In addition to this, pets do not get a benefit from the passive stat boost from being in a party with x jobs/classes.
    (0)

  6. #6
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kevee View Post
    In addition to this, pets do not get a benefit from the passive stat boost from being in a party with x jobs/classes.
    I made a forum post in the in-game bugs section.

    Please go there and show support!

    http://forum.square-enix.com/ffxiv/t...e-party-buffs.



    Edit: Already moved to Accepted Bugs! While that doesn't mean it will be corrected(if at all) anytime soon, at least they'll know about it.
    (2)
    Last edited by Kevee; 10-30-2013 at 04:53 PM.

  7. #7
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kevee View Post
    I made a forum post in the in-game bugs section.

    Please go there and show support!

    http://forum.square-enix.com/ffxiv/t...e-party-buffs.



    Edit: Already moved to Accepted Bugs! While that doesn't mean it will be corrected(if at all) anytime soon, at least they'll know about it.
    Just curious

    Do you know if anyone has submitted a bug report about ...Ifrit Egi in general? (~1 sec delay between his attacks, his attack doing less then it should for the potency listed, ect...)

    I did a quick search of the bug forums but I couldn't find anything. Though I could have easily missed it.

    If there isn't a report, one really should be made as I'm pretty sure the reason he does worse then Garuda isn't as much developer intent as much as bugs lowering his performance.
    (0)

  8. #8
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Supersun View Post
    snip

    Not to my knowledge, but it still wouldn't be that big of a gain. They'd be about equal, because of Contagion, but then you have all the utility that Contagion/Ranged pet offers. So pure DPS-wise I'd expect Ifrit, if/when fixed, to do ~15 more DPS than Garuda. I'd say Contagion/Ranged pet is worth ~15 DPS.

    Unless the lowered damage on Ifrit is also a bug(his hit is 120 potency but hits for a lot less), which I doubt.

    If both of these are bugs/get fixed then Garuda will only be used..Almost never. Just AoEing trash with Contagion.
    (0)

  9. #9
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    The thing about making Bane hit more targets, is that it won't take much to enable SMN to out-dps BLM in every respect, in every situation.

    As it is now, SMN falls short on the AOE DPS front on stuff like WPSR, where you have to AOE 8+ targets on a routine basis. They make up for it on the bosses.

    If you make Bane hit more, or unlimited targets, SMN will out-DPS BLM on everything. The only reason you would have to play BLM would be 'unlimited mana', which is a non-issue if you use Aetherflow properly and don't spam Ruin II.

    SMN is in a good place from a balance perspective, and if you improve anything, it shouldn't be how many targets Bane can hit.
    (4)

  10. 10-31-2013 02:30 AM

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