Quote Originally Posted by PriyaJugulataris View Post
Eh i'm not sure about that, imo best coil party is gonna be pali, warrior, scholar, whm, bard, black mage, summoner and monk. That allows for a dps split between physical and magical, gives full LB speed and takes advantage of changes made. Now the reason I still think 3 ranged is optimal is because the principle reason that melee DPS have been losing out to caster DPS is sustainability due to boss mechanics. Due to dealing with less boss mechanics being at a range, ranged DPS have more sustainability. Now while these buffs are made to circumvent that, physical DPS are still going to have to deal with said mechanics (which seriously instead of buffing melee classes, make ranged deal with more mechanic), and in terms of coil and primals, ranged dps are typically the safer bet. Also, non healer ressing is a nice utility to hold on to as well.
But that's just my opinion on it.
im totally agree with that,im happy about monk buffs because they have to run away to avoid things and loose dps,and its so good have a bumped dps,but we have our mech too ,just talking about coil t2 we have allagan rot,piercing laser,aoe on ground(dont remember name lol) they are quiet easier than melee ones but we have half armor of theme,a piercing laser i cant avoid for server lag stole about 80% of my hp and im half myth armored...that worth the higher dps output
we are rezzer and this is fantastic,and probably one of the only our strong point when looking for coil party,but looking at patch notes we will loose our greater dps output on >2min fights (on short fights we are weak but its a good compromise for me)