So, basically they nerfed SMN sustained damage output for PvP by removing Thunder and removed Virus to eliminate groups from using rotations, which require a degree of teamwork and raid awareness to do in the first place... They didn't fix anything and took things away. They crippled the ability we were going to get by 50% and increased the duration of heavy by 50% as well... Hmm, smells like a majority of this is to balance PvP and tiny portion to nerf PvE and piss people off.